And several people have brought up points that have been repeatedly destroyed throughout the thread, which is why I just skipped over MarkH's post entirely.
There's an interesting experiment on this taking place on my server right now. People are flooding the market wards with their trash NQ crab bows so none of the HQ bows are appearing in the price list because there's more than 20 NQs. I'm not yet selling these bows so I can't really comment on how it's working, however I hope to have some experience within a couple of weeks.
But as it's a new page and people on here generally don't read more than the first post and last page of threads I'll once again say I am currently more in favour of reducing supply of items to meet demand rather than removing prices. Make all raw materials 4-5 times as rare and there won't be a problem any more. You won't undercut my logs and ores because my logs and ores will be selling as fast as I put them up. The fun thing is you won't know how to price them unless you're experienced in the market because you guys don't want price history either. But anything that's a disadvantage to you when selling is an advantage to me.