Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Dungeons should give 2x the exp fates do, as should leve's and quests as they generally require more difficulty.

    Fates shouldn't be nerfed, but the others should be higher, fates are the more relaxing way to level that doesn't require much effort.
    (0)

  2. #22
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by Calypsx View Post
    Dungeons should give 2x the exp fates do, as should leve's and quests as they generally require more difficulty.
    Dungeons give a lot of exp whats with this dungeons dont give exp thing.
    I ran a guild member through Haukke yesterday despite overleveling it.
    The completion alone was 6.3k + 6.3k bonus with the boss giving 2k and adds doing something like 500. Thats 14k, a fate at my level in coerthas without the armoury bonus is about 10k. The whole dungeon gives exp for my level its not a lot, but at level 28 it's quite sizeable. Now if im running Cutters, Brayflox or Qarn I get good exp. If you're trying to get a piece of equipment you often end up outleveling the dungeon going for it. Of course it depends on how much you actually care for dungeon equipment and the dungeons themselves.
    I like em and the exp isn't bad at all, it's pretty damn good. I outleveled brayflox trying to get my Calvary top which I didn't get (woe is me), if dungeons gave 2x exp it would've been even more ridiculous trying for it. Dungeon exp is really good only time it "seems" poor is if you aren't heal/tanking. Otherwise it's an easy source of exp and (random) items.

    If I want to level "quickly" I can run dungeons. The exp is good.

    Levequests? Now that is something that sucks. Holy smokes levequest exp drives me nuts. Pop 6 of them, get like 10%? So the daily thing which you get 6 of a day...are a mere 10%? That is terrible.
    (0)
    Last edited by Hundred; 10-07-2013 at 11:12 AM.

  3. #23
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hundred View Post
    If I want to level "quickly" I can run dungeons. The exp is good.
    No it's actually not as good as Fate parties. Though it certainly gives the illusion of it. I'm currently leveling my alt all with JUST doing dungeon runs to see the time difference, so far it's been taking days and constant hours. The gap from 29-30 took around 3-4 runs of Haukke without rested exp. Which I know from a fact I can hit level 30 from 29 much faster than that if I ran fate parties.

    and it's not a duty finder problem either, i'm a tank, my boyfriend is a healer, we get dungeons instantly, however we are playing for fun, and all of our friends passing us up are doing fates by a long shot when we all started our alts at the same time. They are in their late 40s while we just hit level 30, and our playtimes for those alts are nearly identical. We are doing this so our FC can figure out the most optimal way to level, and they pretty much have their answer on how they are going to help level new recruits.

    I would not recommend dungeons for "quick" leveling compared to fate parties. If that was the case more people would be doing it and less people complaining about the duty finder becoming more and more empty at lower levels.

    Also that Fate that gives 10k in Coerthas only gives you 10k because you didn't join a Fate party. You'll get a whole lot more exp in a big group. Also Coerthas has a ton of fates going on, you'll get far more exp by hopping from fate to fate than just 10k.
    (0)
    Last edited by Calypsx; 10-08-2013 at 01:45 PM.

  4. #24
    Player
    ClockworkSpectre's Avatar
    Join Date
    Nov 2012
    Posts
    45
    Character
    Merril Windemere
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Everyone that is playing the game for the first time now is horribly spoiled compared to what 1.0 was like (previous to SE allowing power leveling). It used to take a couple months to get a combat class to 50, so quit complaining and just be happy that it isn't MUCH MUCH slower.

    I am already seeing people playing less because they are getting classes to 50 so fast they start to run out of anything to do but grind dungeons for tomestones, this is a massive problem. If SE wants players to stick around they need to slow down leveling. I'm not suggestion they set it back to how it was in 1.0 but this is way to fast, and requiring almost no effort, there is no satisfaction in acquiring level 50 right now, I leveled arcanist when the game went live again and it felt like an empty achievement when I hit 50. If you are all happy with how it is now, or even worse, want to make it easier, I think there is something seriously wrong with you.
    (3)

  5. #25
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    When I've managed to do a Fate with a very small number of people they have been pretty fun. The risk was there to balance out the reward.

    That is the primary problem, as Fates do not scale in difficulty in relation to the number of people there it turns into a mindless, riskless, AE or tab, dot, tab, dot, boring exercise. Theres zero risk so zero need for gear. Thus another reason that dungeons, and crafters, pre 50 become meaningless.

    At the moment players only run a dungeon the first time, because they have to, to progress the story. Subsequent classes, Fates.

    Fates need to start to balance the risk v reward which would promote gearing up, which would give players reason to want to run lower level dungeons again on 2nd and subsequent classes.

    Even queing as a healer or tank in the first few dungeons can be a very long time before people even start to add into the Duty status. Which is going to give a huge negative to any new players if they end up hitting a brick wall in something as mandatory to progress as the main storyline.

    Changes need to be made for the long term health of the game.
    (2)

  6. #26
    Player
    pyrocyborg's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Emerelda Dal'taris
    World
    Coeurl
    Main Class
    Marauder Lv 50
    After level 35-40, questing (main and sub quests) is an effective way to level. As my first character, I was able to get a level in a hour and a half at most, which is roughly the same than by doing FATE.

    Levequests are out of the way. It gives 70% of a same level quest experience, but requires allowance. In my opinion, experience points rewards from Levequest should be the same than main quests'.

    A 40 mins dungeon gives roughly the same exp than 3 FATE. You can steamroll 8-9 FATES by the time you complete a single dungeon. Dungeons experience points should be at least twice what it currently is. I don't care about FATE being more time effective: at least, with dungeons exp doubled, you could get 66% of FATE's experience points and still enjoy the game more than by steamrolling FATE.
    (1)

Page 3 of 3 FirstFirst 1 2 3