I was around for that, and I'll still tell you there was a faulty mechanic in the way BST was designed and balanced. First because pet levels were not normalized upon being charmed, and second because pets affecting exp gained should have never been a downside to playing as BST. If pet level had been scaled to match the master's current level upon being charmed, you wouldn't need to affect exp gained and thus saved yourself the drama as that misprint would have never happened. You can try to blame it on people being stupid, but the game's design and balance are what prompt the reactions from the populace.
Fixed for accuracy. Any smart developer in the post-WoW MMO industry knows that inclusive endgame yields best results in making for a happy playerbase.MMO's used to have an exclusive community once you get to end game rather than an inclusive one.
You're heavily undervaluing player trends. Much like shit, trends roll downhill. It's a fact of life in MMOs, and instead of scoffing or ignoring it design should keep that in mind when changes are made so that it negatively affects the least number of people possible.This is because people are simple and rather than come up with new strategies and tactics to make the best of their group's skills they all flock towards cookie cutter methods and refuse to deviate from anything that is even remotely different.
You're dismissing trends as a sign of mindlessness of the masses, whereas they really are an accurate measure of lacking performance.
You mean create your own cluster instead of actively joining the community at large (or as I call it, "hide behind your friends").Now if you don't have any friends or you enjoy playing with randumbs, yes... the popularity aspect of your class choice will effect your experience in the game. But soon as you surround yourself with like minded people who enjoy the same gaming principles and play styles as you do.