Any chance we can just hide other people's buffs?
I surely dont need to see all 300 self buffs the monk has.


I definitely don't think guild buffs should be shown to anyone but the person under their effect - waste of screen space and has absolutely no effect on party play.
~Note to self: Stop logging out in silly hats~

Yes and no? Self-cast self-affecting buffs, like a MNK's rotation or the PLD's Oath, I don't really care about (unless I'm backseat playing, like wondering why the WHM is in CS in the mid of Ultima). If we're 2SCH'ing, though, I want to see when the pt member has the shield from Adloq or Succor, so I can save mp and use Physick. Same with not wasting MP casting Stoneskin on a player who already has it, or Graniteskin. There's also the "do I need to find the bard" buff.
That, absolutely. And GC buffs - I really don't care if you have Sanction.
How about adding the option to only show your own buffs and debuffs? DOT timers are a nightmare to track when there's 20+ debuffs on the mobs.
Ok let me make sure to always have the tank targeted just incase he gets a debuff and to make sure my regen/stoneskin is on him.. cu you cant tell just from the party frames. sry everyone else you dont get heals. Anyone who thinks the current system is without fault is delusional
You've never participated in high-stakes raiding, have you?
On another note, can we also get timers, please? Maybe a little rotating shader over the buff/debuff icon. I hate wasting mana on something that's going to drop off in a couple seconds anyway.



SE just seem to blame Lag and Limitations on any poor excuse for their lack of development, then other games, Wow, Gw2, Wildstar, and so fourth cringe at the thought that these limitations would be of any problem when they have zero issues displaying an whole array of unlimited data. Excuses, excuses XD
Fortunately for them, they don't have PS3's strict memory limitation. And they are VERY STRICT compared to PC.SE just seem to blame Lag and Limitations on any poor excuse for their lack of development, then other games, Wow, Gw2, Wildstar, and so fourth cringe at the thought that these limitations would be of any problem when they have zero issues displaying an whole array of unlimited data. Excuses, excuses XD
I wonder how they will handle this moving forward?
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