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  1. #151
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    For some reason I think you two are trying to say the same thing but serverly missunderstand each other... What I think Kevee says is that you put in 5 more ticks to the original duration which is true as you have used 5 ticks of ten, then you have 5 ticks left. Then when you reapply you add 5 ticks, which becomes 10 ticks as expected.
    (0)

  2. #152
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Truedragon View Post
    You call yourself level 50?
    It does NOT add more ticks. Keep on dreaming. In the 180 seconds marathong and doing simple rotation Bio 2 --> Miasma, you get a maximum of 51 ticks for Bio. MAX, 51 ticks. It does not matter whther you cast Bio 2, twenty times or forty times. Youre still only getting MAX 51 ticks.
    Cast at 0 seconds
    Lands at 2.5 seconds, will fall at 32.5 seconds
    Ticks at 3, 6, 9, 12, 15, 18, 21, 24, 27, 30 seconds (10 ticks so far)
    Cast at 30 seconds
    Lands at 32.5 seconds, will fall at 62.5 seconds
    Ticks at 33, 36, 39, 42, 45, 48, 51, 54, 57, 60 seconds (20 ticks so far)
    Cast at 60 seconds
    Lands at 62.5 seconds, will fall at 92.5 seconds
    Ticks at 63, 66, 69, 72, 75, 78, 81, 84, 87, 90 seconds (30 ticks so far)

    . . .Do I have to continue?
    (3)

  3. #153
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    In 180 seconds you get a maximum of 60 ticks. Miasma gets 59 max, period, because it finishes past the first 3s threshold, but before 6s.

    Period.

    Assuming perfect server clock -

    0s - Cast Bio II
    2.5s - Apply Bio II
    3s tick
    6
    9
    12
    15
    18
    21
    24
    27
    30 - Tick - Cast bio II.
    32.5 Bio II is applied
    33 Tick
    Repeat on to 180.
    Haha, nice try. Dots tick every 3 seconds, that is every 3 seconds AFTER YOU APPLIED THEM. It doesnt start ticking as from the 3rd second lol.

    0s - Cast Bio II
    2.5s - Apply Bio II
    6s tick
    9s tick
    12s tick
    15s tick
    30s tick - Cast Bio II
    32.5 second Bio II is applied. Bio II extended back to 30s. Final tick lost.

    Grand total ticks: 9
    (0)

  4. #154
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    Haha, nice try. Dots tick every 3 seconds, that is every 3 seconds AFTER YOU APPLIED THEM. It doesnt start ticking as from the 3rd second lol.

    0s - Cast Bio II
    2.5s - Apply Bio II
    6s tick
    9s tick
    12s tick
    15s tick
    30s tick - Cast Bio II
    32.5 second Bio II is applied. Bio II extended back to 30s. Final tick lost.

    Grand total ticks: 9

    You have no clue how DoTs work.

    Quote Originally Posted by Thyrllan View Post
    DoTs tick on the SERVER's internal clock. You can have dots tick a second after they applied, you can have it tick 3 seconds after they are applied.
    To even be more exact, they can tick as early as .000000~1s after being applied, or up to 2.9999999~s after being applied.

    It's the same for the last tick, too. It can come "early", or at the end of the timer.
    (4)
    Last edited by Kevee; 10-05-2013 at 06:40 AM.

  5. #155
    Player
    Thyrllan's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Kurald Thyrllan
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Truedragon View Post
    Haha, nice try. Dots tick every 3 seconds, that is every 3 seconds AFTER YOU APPLIED THEM. It doesnt start ticking as from the 3rd second lol.

    0s - Cast Bio II
    2.5s - Apply Bio II
    6s tick
    9s tick
    12s tick
    15s tick
    30s tick - Cast Bio II
    32.5 second Bio II is applied. Bio II extended back to 30s. Final tick lost.

    Grand total ticks: 9
    DoTs tick on the SERVER's internal clock. You can have dots tick a second after they applied, you can have it tick 3 seconds after they are applied.

    Mana regen ticks are also based on the server's internal clock. I've gotten mana ticks immediately after applying Umbral Ice III, other times I have to wait a few seconds before I get the first mana tick.
    (2)
    Last edited by Thyrllan; 10-05-2013 at 06:41 AM.

  6. #156
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Lets look at Touch of Death.
    Delivers an attack with a potency of 20.
    Additional Effect: Damage over time with potency of 25 for 30s.

    So I apply ToD, 20 potency initial attack.
    And then it is supposed to do 25 potency EVERY 3 seconds. Not as from the 3rd second.

    So if I applied it at 2.5 seconds, in theory, the first tick 25 potency, is at 5.5 seconds. But dots are on global server and more likely than not, starts ticking as from interval 6, ie every 3 seconds.
    (0)

  7. #157
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    Lets look at Touch of Death.
    Delivers an attack with a potency of 20.
    Additional Effect: Damage over time with potency of 25 for 30s.

    So I apply ToD, 20 potency initial attack.
    And then it is supposed to do 25 potency EVERY 3 seconds. Not as from the 3rd second.

    So if I applied it at 2.5 seconds, in theory, the first tick 25 potency, is at 5.5 seconds. But dots are on global server and more likely than not, starts ticking as from interval 6, ie every 3 seconds.
    No.

    /10chars
    (1)

  8. #158
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    To even be more exact, they can tick as early as .000000~1s after being applied, or up to 2.9999999~s after being applied.

    It's the same for the last tick, too. It can come "early", or at the end of the timer.
    I am not arguing when the dot is applied. It is applied at 2.5 second interval. Im arguing when it ticks. It starts ticking 3 seconds after it is applied, meaning 5.5 seconds interval. And not, as you argue, @ interval 3 second (which is only 0.5 seconds after it is applied).

    Internal clock just means all dots run every 3 seconds. That means that when ToD is applied at 2.5, it starts ticking 3 seconds after that. It does not start ticking as from interval 3 second.

    Edit: so lets take ToD again. It deals initial damage when applied, potency 20 at interval 2.5 seconds. And then after, each tick (every 3 seconds) it deals more damage. The tick is every 3 seconds. Meaning 2.5+3= 5.5 is the earliest you get the first tick. And not as you claim on interval 3 second (which is 0.5 seconds after applying ToD).
    (0)
    Last edited by Truedragon; 10-05-2013 at 06:49 AM.

  9. #159
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Truedragon View Post
    I am not arguing when the dot is applied. It is applied at 2.5 second interval. Im arguing when it ticks. It starts ticking 3 seconds after it is applied, meaning 5.5 seconds interval. And not, as you argue, @ interval 3 second (which is only 0.5 seconds after it is applied).

    Internal clock just means all dots run every 3 seconds. That means that when ToD is applied at 2.5, it starts ticking 3 seconds after that. It does not start ticking as from interval 3 second.
    Quote Originally Posted by Kevee View Post
    No.

    /10chars
    The internal clock is always running.

    Always.

    Not when you start an encounter, not when someone tags a monster.


    Always.


    Click on the clock on the top right. It cycles between "Local time," "Server Time," and "Eorzea Time."

    Every minute in "Eorzea Time" is when everything is applied. DoTs, mana regen ticks, etc. Every minute in "Eorzea Time" is 3 seconds in real life.
    (1)

  10. #160
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Truedragon View Post
    I am not arguing when the dot is applied. It is applied at 2.5 second interval. Im arguing when it ticks. It starts ticking 3 seconds after it is applied, meaning 5.5 seconds interval. And not, as you argue, @ interval 3 second (which is only 0.5 seconds after it is applied).

    Internal clock just means all dots run every 3 seconds. That means that when ToD is applied at 2.5, it starts ticking 3 seconds after that. It does not start ticking as from interval 3 second.

    Edit: so lets take ToD again. It deals initial damage when applied, potency 20 at interval 2.5 seconds. And then after, each tick (every 3 seconds) it deals more damage. The tick is every 3 seconds. Meaning 2.5+3= 5.5 is the earliest you get the first tick. And not as you claim on interval 3 second (which is 0.5 seconds after applying ToD).
    http://www.youtube.com/watch?v=7HKIQTeKs_s

    And you're wrong.
    (0)

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