...what?
You don't seem to have a sense of what you're arguing.
The reason we do a 10 second window, is because we use 4 attacks.
What I am explaining is inductive reasoning.
If you do one attack, do you calculate its dps as over 0.0 seconds, or 2.5 seconds?
If you do two attacks, do you calculate its dps over 2.5 seconds or 5.0 seconds?
If you do three attacks, do you calculate its dps over 5.0 seconds, or 7.5 seconds?
If you do four attacks, do you calculate its dps over 7.5 seconds, or 10.0 seconds?
You must be consistent in your methodology. If you assume you don't do infinite dps on your first attack, then you must also assume that you do 4 attacks over the course of 10.0 seconds, not 7.5 seconds. Please explain why you do four attacks, then calculate dps over 7.5 seconds or 3 attacks, rather than 4. Your testing method is inherently unfair because you use a frontloaded rotation, then cut off the remaining 2.5 seconds to allow DoTs to tick.
I am insulting you because logic apparently doesn't work. You again, fail to address any of my actual points, and suggest doing some more testing, which we've already known to be incredibly inaccurate, even more so because there isn't really a reliable parser for DoT damage. So no, I'm not going to spend 10 hours testing this theory rigorously. So, what exactly can I do to convince you?
Going by your "last sentence" you really shouldn't have posted anything at all. Every one of your posts is riddled with inaccuracies and fallacies, and I don't really know why you can't accept that this way simply isn't optimal.
Please answer the questions I had in my last post.
No, if you read your first post, you clearly calculated the probability of BL proccing, as you did not add the full "150 potency attack" to the rotation. So you already accounted for that, choosing the average case, which is, correct.
So using your own math, with the correction which you admitted is correct, your SS damage comes out to be (((140 * 1.5) * 0.2) + 140*.8) = 154.
Which means your total rotation, again, using entirely your own math, does 534 potency, compared to the standard way, which you have accounted for a possible BL proc by using the average case, which does 561.175 potency.
So again, using your own method, you are still wrong. There is no way to spin this to make yourself correct, unless you use the unfair method of comparing frontloaded damage vs dot damage by chopping off 2.5 seconds of the dps timeframe.
Please address these points in your rebuttal.
7. Why we should use 7.5 seconds instead of 10.0 seconds for DPS calculations when we have both done 4 attacks.
29. Why you subtracted 240 potency for 2 DoT ticks.
80. What your calculations for average crit chance should be, which lowers the effectiveness of the SS proc. I used ~500 crit, with lower gear it should be closer to 450 crit, or ~12-15% chance.
-3. What your calculated extra BL chance would be accounting for base crit.
Thank you.



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