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  1. #521
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Although I personally find all this a bit silly, I did what I could to help: I reposted this in the Japanese forum for you. Hopefully the Japanese players will lend their voice to yours.

    http://forum.square-enix.com/ffxiv/t...B8%8C%E6%9C%9B
    (4)

  2. #522
    Player
    Jennica's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Jennica Wennica
    World
    Hyperion
    Main Class
    Gladiator Lv 32
    Please fix. Thanks
    (1)

  3. #523
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by EmiliM View Post
    Although I personally find all this a bit silly, I did what I could to help: I reposted this in the Japanese forum for you. Hopefully the Japanese players will lend their voice to yours.
    Looks to me and Google Translate like the general consensus in the JP community so far matches ours, which is to say they also preferred the shape of the 1.0 models.

    I also saw someone disappointed that Miqo'te tails aren't as animated as they used to be, which is something that I remember people mention during beta. The dev excuse was, predictably, limited PS3 memory.

    But that's beside the point (literally).
    (4)

  4. #524
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Eekiki View Post
    Looks to me and Google Translate like the general consensus in the JP community so far matches ours, which is to say they also preferred the shape of the 1.0 models.

    I also saw someone disappointed that Miqo'te tails aren't as animated as they used to be, which is something that I remember people mention during beta. The dev excuse was, predictably, limited PS3 memory.

    But that's beside the point (literally).
    They were more animated in even XI as well, they didn't sway "naturally" but XI was a generation 1 PS2 game. A lot of animation and graphic changes were for the battle system more than "PS3 limitations" since people complained left and right about animation lock, so naturally to combat that they basically gutted the graphics.
    (2)

  5. #525
    Player
    Shaddix's Avatar
    Join Date
    Apr 2011
    Posts
    103
    Character
    Shaddix Box
    World
    Hyperion
    Main Class
    Fisher Lv 29
    biizzzzzzzzzump!
    (1)

  6. #526
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,448
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I will create a mithra with FOUR ASSES
    (3)

  7. #527
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Vandark View Post
    Why because you said so? In the beta there were large numbers who were unhappy about this.
    Why should this be ignored, we should be able to enjoy the game to it's full potential.
    I can't enjoy the game to it's full potential because of this small probably not too hard to fix problem.
    I think SE should re-consider this, defiantly.

    And it's not just the Miquo'te, many of the models look wrong now and need to be changed.
    The Mona Lisa needs to be changed too, because she isn't sexy enough for my personal taste....
    (1)

  8. #528
    Player
    Juz10y0's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Cerithiel Surrel
    World
    Gilgamesh
    Main Class
    Astrologian Lv 58
    Quote Originally Posted by Mushy View Post
    No it is a different engine, lowered poly models, low resolution textures on pc(for now)

    I don't see why they had to use lower poly count models, but had to add 10,000 stupid minions to tax the system. Minions just scream F2P game, they are tacky. With a serious story/world like this it makes it a lot harder to take seriously
    Huh? WoW has millions of "minions" and its... *stops* nevermind, you people.
    (0)

  9. #529
    Player
    EmiliM's Avatar
    Join Date
    Aug 2013
    Location
    ウルダハ
    Posts
    174
    Character
    Emilia Marseilles
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    lol my efforts were not in vain.

    http://forum.square-enix.com/ffxiv/t...=1#post1373999

    An official translation will come soon, but to sum it up in one sentence, it's basically done for the sake of performance optimization (balancing character detail with the increased variety that comes from the new races, etc.). Oh well :/

    Like the poster below the dev post said, they basically had to sacrifice the butts to give birth to Miqote males and such.
    (3)
    Last edited by EmiliM; 10-04-2013 at 02:18 PM.

  10. #530
    Player
    GrimmWulf's Avatar
    Join Date
    Sep 2013
    Location
    Ul-Dah
    Posts
    24
    Character
    Grimm'wulf Ashblade
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I have never seen such a huge pointless time wasting thread in my life.
    OP you need a new hobby bro
    (2)


    What we do in life.... Echoes in eternity

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