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  1. #21
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Fates have little to no weight in the world at all. Their as forgettable as the monsters often annihilated during the fate, at least with quests there was at least some understanding as to why your killing the 20 monkeys. There are a few examples of what the FATE system should be like Svara - Highbridge - Attack/Defense of Redbelly Hive (tho even these should be a little more interesting).

    All fates currently are, is a grinding train of people following the same route hour after hour doing repeatable quests without any kind of significance to the game world. The majority of them aren't even anything more than an aoe fest with predictable spawn points. Buffing everything else would not change the fact that this method is just as effective if not better without trying and being amply rewarded for it.

    FATES can be much more than this, up the drama - have the monsters scale - give weight to the importance of the fates. Slow down the fate speed and make the rewards for participation much higher to compensate, i don't mean cripple the speed but at least give enough time between them to where not only is there a feel of significance to its completion but enough to discourage the wait train that piles up around the crystal.
    (1)
    Last edited by CrimsonJenn; 10-03-2013 at 07:56 PM.

  2. #22
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    FATEs worked as intended for my first job. Something I'd do while i was ridding along on a quest. But after the main populice finished their first job and storyline, and moved on to a second class... They became a grind, and this is where the problem begins. FATEs are wonderful little exp grinds, but simply need to not be the only respectable way of leveling up. I don't see why SE Is so afraid of buffing Dungeon exp... It solves two problems. Eases the grinding, and makes it easier for people to do Story dungeons and such because more people will be queue'ing for them.

    I don't want FATEs nerfed but seriously, I've stopped leveling all the classes i wanted to get up because I cannot stand sitting in a party, running from Point to Point and doing nothing related to what my job should be doing in a normal situation. Its just an explosion of effects with an exp pop-up. Its just horrifically grindy and boring, and I understand exping will be boring... but If they'd just level out where i can legitimately exp It'd make the grind less boring because i could spice things up.

    Problem with Dungeons as even though they're decent Exp, Its not good enough, so no one does them and queue times are huge, Making it well... Sub optimal Exp even if I was okay with taking a less-Exp heavy path for a little less monotony. Systems broke and until they fix Dungeons or alternate exp methods (Leves) Its going to continue to turn people away from the game. Maybe not me, Maybe not you, But it will turn away people, and thats not good for an MMO this new .
    (2)

  3. #23
    Player
    Tatou's Avatar
    Join Date
    Jan 2012
    Posts
    7
    Character
    Ogoun Ferraille
    World
    Odin
    Main Class
    Pugilist Lv 22
    I think the problem with making F.A.T.E.s harder is that they are designed to be picked up by people which are coincidentally near them. They are just there to quickly hop in, have a quick battle and hop out to proceed with whatever else was on one's mind. I don't think the developers had any problems to place hard and challenging encounters, at least in line with the dungeons, in F.A.T.E.s but how can one expect that people just quickly coordinate on the fly. What if it isn't just 4-8 people but a good bunch more and the difficulty scales accordingly. How should they coordinate? Long speeches in shout chat and then approaching them slow and cautiosly? That would destroy the place the F.A.T.E.s have in the design. Just a quick "quest" on the go. Nerfing them into the ground wouldn't help either because no one would bother anymore with them. The accessibility and the attractiveness of the activity must be preserved...
    (0)

  4. #24
    Player
    Tatou's Avatar
    Join Date
    Jan 2012
    Posts
    7
    Character
    Ogoun Ferraille
    World
    Odin
    Main Class
    Pugilist Lv 22
    I think a more reasonable approach is bringing other activities more in line or to let them offer higher rewards in different areas. GC Leves could give much higher seal rewards(and this maybe while reducing the fate seal reward) and traditional Leves more gil, guildhests could give crafting materials or be brought in line with the other options somehow(I'd like to see them give seals, too. Guildhests really need some work, why should someone bother with them after the first run?).

    I like to do gc leves, because i quickly tire of fates and they give exp *and* seals. They aren't a bad deal atm, really. Still there's work to be done.

    Also there need to be more quests starting from around level 40 and all normal quests should be repeatable with different classes/jobs. Point in case offering other equally attractive activities *besides* Fates would reduce their current standing in the game, without taking their appeal entirely.

    I'm curious if the developers manage to streamline this.

    (Needed to cut this in 2 posts.)
    (0)
    Last edited by Tatou; 10-04-2013 at 09:14 AM.

  5. #25
    Player
    Oxide_Vanwen's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Oxide Vanwen
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The only concerns I have with the FATE System is that it can have a terrible impact on party dynamics. As a healer and a tank I cannot tell you the number of 50s that are just now getting credit for running Halatali, Copperbell Mines, and H-Manor. Which means they completely skipped their story quests and just grinded FATEs because that's what forums on MMO-Champion, XIVNation.Com, and even here have told them is the most efficient.

    Granted the starter dungeons are not the most difficult but when you have DPS who want to face pull packs, ignore a kill order, and think they can AoE spam down mobs without an issue problems start. Hell I did H-Manor as my Archer and had a CNJ who believed that he could DPS instead of heal...I thought the poor Arcanist was going to lose his mind dealing with that kind of stupid. People do not seem to grasp the concept that many of the players in XIV are playing because it's a Final Fantasy game and some have never played an MMO before.
    (0)

  6. #26
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Every fate should be equal to that of Behemoth or Odin. They should be few and far between and worthy of many players coming into attack them for a chance at specific loot/gear/gil/seals/etc. Shoot make them few and far between and over 100k xp or something who cares but this:

    F.A.T.E.S. are everywhere is ridiculous.
    (0)

  7. #27
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    More posts of people who dont like the game so write an article bashing some of the decent features of a game. yes, fates are a decent feature.

    top 3 complaints i see are Fates make you stupid, fates make you level to fast, and fates are not dynamic enough.
    Fates do not make a stupid person stupid. a stupid person is a stupid person, only thru practice do you get to know your class. fates have helped me learn my classes quite well actually. probably better than dngs because its a less stressful environment.
    Yes fates are fast and rightfully so. i dont want to grind 200+ hours for 1 endgame character. when i get to endgame i like to be able to slow down and enjoy everything else the game has to offer.
    Dynamic enough is the ONLY valid argument anyone can make that fates do not achieve. make em longer or stronger. thats it.
    (0)

  8. #28
    Player
    Oxide_Vanwen's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Oxide Vanwen
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axlle10 View Post
    More posts of people who dont like the game so write an article bashing some of the decent features of a game. yes, fates are a decent feature.

    top 3 complaints i see are Fates make you stupid, fates make you level to fast, and fates are not dynamic enough.
    Fates do not make a stupid person stupid. a stupid person is a stupid person, only thru practice do you get to know your class. fates have helped me learn my classes quite well actually. probably better than dngs because its a less stressful environment.
    Yes fates are fast and rightfully so. i dont want to grind 200+ hours for 1 endgame character. when i get to endgame i like to be able to slow down and enjoy everything else the game has to offer.
    Dynamic enough is the ONLY valid argument anyone can make that fates do not achieve. make em longer or stronger. thats it.
    Agreed - One shot mechanics for any DPS who pulls aggro on a FATE Mob. Make the FATE just like a Dungeon.
    (0)

  9. #29
    Player
    Chauve's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Axlle10 View Post
    More posts of people who dont like the game so write an article bashing some of the decent features of a game. yes, fates are a decent feature.

    top 3 complaints i see are Fates make you stupid, fates make you level to fast, and fates are not dynamic enough.

    Dynamic enough is the ONLY valid argument anyone can make that fates do not achieve. make em longer or stronger. thats it.
    Never once did I bash on fates lol

    I did however, write a page or so of why fates aren't what they could be, and some slight improvements that could be made. I like the game, I like the concept of fates, but I think they could have certainly been implemented better.
    (0)

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  10. #30
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    was not referring to your posts. was referring to the articles you posted a link to. yes there is lots they can do with them but what most people dont understand is that lowering exp or making them less frequent does not help the game in any way. I agree that there are improvements; longer fates, stronger mobs, more linked fates like svara; among other things. as they sit right now they are good. but with a little improvement they can become great.
    (0)

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