Actually i think your parser is misleading you. Assuming I'm reading this right, you parry 83 hits out of 439 swings (18.91%). However, if you look closer, you'll notice that the monster only hit 356 times and missed 64 times. I'm willing to bet you can't parry a miss, so I don't think it should be counting those. So a more accurate representation is likely to be 83/356 = 23.31% parry rate.
perhaps my understanding of the plateaus is poor, but doesn't each step only boost the base rate by 1%? That doesn't strike me as a much higher number. What am I missing?
Was anybody debating this? I didn't see it.
I think people had two issues with your posts:
1) 25% parry rate + 25% parry amount = 15% overall mitigation (in all caps no less). See below
2) You were very insistent that WAR parry needed to be included in the comparison to PLD because it would bring the classes closer together. However, PLD can also parry and they get shield block so it does not seem like this is going to influence things in the WARs favor. You are likely (at least as I understand it) correct that the block check happens first. And you have inferred (also correctly as I understand things) that given equal gear, mitigation provided by WAR parry % is likely to be > mitigation provided by PLD parry % (while holding a shield). However, with your insistence that including parry and shield block would bring greater parity, you're implying that the mitigation provided by WAR parry % > mitigation provided by PLD parry % + PLD shield block %. This implication makes no sense to me. Many others also took issue with this apparent assessment.
I reread the first few pages of the damage mitigation thread. I have absolutely no idea how you expected anyone to come to the conclusion that this is what you meant. Most reasonable people will read what you had posted in the other thread and take away that you were insisting high parry + 211 dex was providing 15% damage reduction based on your parses.



Reply With Quote



