I almost look forward to the next post from the OP, been a shit day at work so far but he's such a funny guy...
lmfao what a tard.
I almost look forward to the next post from the OP, been a shit day at work so far but he's such a funny guy...
lmfao what a tard.
Let me say an honest opinion here. I've been shouting about DRK because yes, that is my preferred job of choice.
However with that said, of course I want to see blue mage, of course I want to see red mage, time mage, thief, ninja, samurai, beastmaster etc. I want to see more utility jobs implemented, I want the game more open towards utility jobs. I want them to have their own LB. This is just the start of the game guys. Who cares if jobs overlap as long as they are fun and distinct in some other way.
I'd say I'd rather see RDM, but honestly they'll probably both be implemented around the same time. I could be wrong though. Time will tell.
Also, despite favoring dps roles, I'm completely fine if it ends up more support oriented so long as it's done well and fun to play. Maybe combos that include a mix of weapon skills and spells. Could be an interesting play style.
No. I don't want blue mage. I want another tank and another healer class. Call them whatever you want but this game lacks in that aspect. Dark knight? WTF are you talking about. MRD covered that base easy. Cross MRD with Virus there is your FN DRK.
You could have 100 tank classes and one dps class and more people would still play dps.
This is the most retarded solution I'm sorry, not only do you want to decide what people are going to play but also you obviously don't understand the appeal of certain jobs.
If all you would aim for is what roles jobs play then everyone would play either brd whm or pld since they are generally deemed best in role.
The best solution is to change party composition. Currently its 25% heal 25% tank 50% dps. But its not reflective of what people actually play. Bring 8 man content designed for 1 heal 1 tank and 6 dps and problem is solved.
Then you add dark knight![]()
I'd like to argue with you on that first line but I can't. I just think if there were more options then the two tanks that already exist or the one and 1/2 healer, it would attract more people to the roles. I never even implied I wanted to decide what people wanted to play but more options would make it more likely for people to play them.
As for your Dark Knight. What's your definition of dark knight. What can DRK do that MRD doesn't do already? Besides cast Bio which not even BLM can do on this game?
For me a drk is a heavy armor job that sacrifices hp for massive damage outputs. It hits slow but hard and uses black magic to drain its enemies and strengthen itself.
Usually seen wielding heavy 2h swords or scythes.
Also it looks awesome.
Shiva PLEASE no DRKs. As a healer in this game and one from FFXI DRKs no matter if they are pugs or if they are in your Linkshell just want to see big numbers and hit ALL their freakn skills including soul eater and take half their HP out in one swing. PLEASE no DRKs.
I can't see BLU working in this game. RDM would be awesome. But I am more so waiting for Dancer. ^^
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