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  1. #21
    Player
    Nanga's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Rite Neow
    World
    Adamantoise
    Main Class
    Leatherworker Lv 60
    Here'w what I would like for level 50:

    Once you've reached level 50 with one class, all fates will drop a single tomestone when you achieve a gold or silver reward. Only catch is you must be level-appropriate for that fate, without using level sync. That means any fate under level 45, must be completed with other classes while you are leveling them.

    Just another perk for FATE grinding. But before anything like this were to come about, I'd still like to see all side-quests made repeatable for each class. I know it's possible to flag quests this way, because quests like A Relic Reborn work that way, too. It can be completed once for every single class.
    (0)

  2. #22
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Espi View Post
    I like you idea about the once an hour but think 5 tomes is too little. Even at 10-20 tomes AK and CM/Prat are still the most efficient way to farm tomes.
    I say 5 tomes, because you have to think about the way people will farm them. Most FATEs spawn on a timed loop with little to no variance. In 1-2 days you will have people that know exactly where all level 50 FATEs are and in which order they spawn in. Soon after you will have full groups of people hopping from locale to locale to hit every level 50 FATE in order and be able to clear them all. How many legitimate level 45-50 areas are there in the game currently? 7-10ish? If they put 1 FATE in smaller areas like Natalan, and 2-3 FATE's in larger areas like Northern Thanalan you could end up with potentially 15-20 FATEs that give Tomes. People would figure out a way to efficiently do that and make Tomes quicker than dungeons. That virus will spread amongst the game masses until it almost becomes impossible to find a CM group in the DF. Yoshi would absolutely not want this.

    It could be done where you receive 10-20 tomes per fate but then IMO the time's between FATE spawns would have to be longer. In my understanding, FATE's supplying Tomes was just a way to mix it up from the grind. I don't see it that way if you are getting 10-20 tomes with the example I posed. We can't have FATE's replace everything we do in this game, there has to be some kind of limit placed on it to where it is BY FAR not the best option, or everyone will want to do them.

    You aren't taking into account the amount of people who just don't have enough friends in game to have a pre-made CM speed run group either. Those people may have to wait 30-60 minutes to just get into a group on the DF, and then the group they get in may not have a majority of people that want to skip CS or even know how to do a speed run. In those instances, you just got 100 Tomes in 2 hours. In my example, getting 5 Tomes per FATE is already a more viable option than that, so I fail to see what's wrong with 5 Tomes per FATE.
    (0)

  3. #23
    Player
    Roci's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Roci Dahealz
    World
    Siren
    Main Class
    Conjurer Lv 50
    Maybe it is just my server but gil doesn't seem to be an issue. Half the fate parties teleport back to the sanctuary after a kill and its in the same freaking zone. Mostly because if you are not at that next fate mere seconds after it spawns you won't make it.

    You are being overly optimistic about people moving around the world. No one is going to stay there... rush to area when fate pops, return home to sanctuary when its over.
    (0)

  4. #24
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Tomes via FATE would only work after they release a new tome. Right now it's not necessary since there is no reason for people to gear up faster than they already are.

    When new content is released, new gear and a new tier of tomes, then I could see them adding tomes to higher tier FATEs to allow players to gear up faster but right now it's just not a necessary concept since for the most part it is easy enough to get a group for any dungeon that offers said tomes.
    (0)

  5. #25
    Player
    Joseph-Joestar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Joseph Joestar
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Jay, it totally would depend on A) where the Fates are located and B) how long the respawn timers are. I'm trying to get people around the world, not just sitting in North Than/Mor Dhona all day still. Beast-man strong hold related Fates were the main idea. Most of the Beastmen seem kind of irrelevant for the most part, except for summoning the espers.

    Roci, I could understand that, but again, teleporting around the 3 nations from beast men territories is going to run you way more gil than just warping back to the camp in the same zone. Only problem I could see might be in the Highlands, but with a 45 minute+ wait, why would people sit around waiting for it constantly? If anything this is something you could do inbetween dungeon runs.
    (0)
    Last edited by Joseph-Joestar; 10-03-2013 at 11:45 PM.

  6. #26
    Player
    Kobolt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Kobolt Caerulos
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Joseph-Joestar View Post
    stuff
    Make a FATE system that's "Balanced" that will make everyone happy, and can work with the current FATE mechanics. GL putting a player minimum and having them take 10-15 minutes, since most Fates finish in 5 and can have hundreds of players, all for the sake of 10-20 tomes. if only 25 will join, then forget the rest of the players who show up right? this sounds more like a new dungeon design than a FATE. You also say to explore the world more, but that's the thing. there's no where else to go, at least not yet. there's only 2 level 50 areas, Mor Dohna, and Northern Thanalan. until they expand the land, that's where most players will reside.
    (0)

  7. #27
    Player
    Joseph-Joestar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Joseph Joestar
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kobolt View Post
    Make a FATE system that's "Balanced" that will make everyone happy, and can work with the current FATE mechanics. GL putting a player minimum and having them take 10-15 minutes, since most Fates finish in 5 and can have hundreds of players, all for the sake of 10-20 tomes. if only 25 will join, then forget the rest of the players who show up right? this sounds more like a new dungeon design than a FATE. You also say to explore the world more, but that's the thing. there's no where else to go, at least not yet. there's only 2 level 50 areas, Mor Dohna, and Northern Thanalan. until they expand the land, that's where most players will reside.
    Who's talking about a player minimum? I'm saying an average fate at level 50 with 25 players should take awhile to do. I don't think you are following. Again, I'm trying to get people out of Mor Dohna and North Than. That was kind of the point of the thread.
    (0)

  8. #28
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I think it's a great idea! Specially since there's the whole argument with speed runs with CM. Give the people whose only trying to get tomes some options. That way most of the people who are doing cm for the first time and want to watch cut scene will have a higher chance of getting a normal run vs a speed run.
    (0)

  9. #29
    Player
    Roci's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    15
    Character
    Roci Dahealz
    World
    Siren
    Main Class
    Conjurer Lv 50
    How much do repairs cost at 50 running dungeons? Set your FC action to reduce teleport costs use return home for free and I would almost bet you would break even or save money. I walk no were in the game, I teleport at least 20 times a night and still have net gill gain and I'm likely on the slacker side of making gil.

    A lot of care and development would have to go into the system to keep it from being abused. If it even remotely allows you to come close to the same tomes, people will do it instead of dungeons. Timers and locations would have to be random with no patterns or people would just use porters or run to the next spot. Once XX people started doing it you would have to add scaling to prevent the content from being zerged.

    I would love to see lots of things added to push people into the world. There are many aspects to this games grind that pretty much sticks you to the same content.
    (0)

  10. #30
    Player
    Joseph-Joestar's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Joseph Joestar
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Well that's the idea of the discussion Roci, to bring in ideas for the topic here. Even if you were to abuse it at it's maximum, from what I can tell, there's only 3 beastmen strong holds currently. So lets use this as an example. 20 tombs for 3 fates, that's 60 tombs. Each one, counting travel time, gil cost, gear repair cost, and people knowing actively when they are up if they are on a timer that are in sequence of say 45 minutes each for argument sake. So over 2 hours and 15 minutes to make 60 tombs, as well as gil spent on gear/teleport costs. Compared to say for a "bad" speed run of CM, 30 minutes for 100 tombs. in 2 hours alone, you could make 400 tombs compared to 60. Also, remember the main idea is that it isn't just for tombs. A lot of people seemed to just skipped that part over.

    Even if the Fates spawned every 30 minutes, you could potentially only get 120 tomes for 2 hours if you somehow hit all the spots at the right times, and get gold on the fates as well.

    Also, remember, they might not be up in sequence, they could be up at the same time as well, so you might not even get 60.
    (0)
    Last edited by Joseph-Joestar; 10-04-2013 at 12:12 AM.

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