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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by konflikti View Post
    It is not moot point at all, if PLD is ahead to begin with and then also benefits from the same gear more. Yes, unified gear shows that PLD is superior with same gear as WAR. The biggest disparency imo is that PLD gets the same stats from shield and sword as WAR gets from axe + shield mitigation as bonus for free.
    This was more than likely intentional because at the end of the day, a tank roster works when both tanks perform at the same level without decreasing the raid's chances of success. There's obviously an issue if WAR has developed a bit of a stigma due to discrepancies with PLD. As I said, the gear is fine. The source of the problem is WAR's design.

    This is also why, despite what some whiners wanted, WAR is not notably superior DPS compared to PLD. If they did that you'd return to FFXIV 1.19 where PLD was garbage and WAR was the end-all-be-all of tanking. Ideally the result of balancing tanks is that the raid can have a PLD and a WAR, two PLDs, or two WARs and still yield the same results without making either set up "easier" or "difficult".
    I think you understood me claiming that itemization from CT would fix warrior, but what I am saying is that WAR is the underdog and that having same gear as PLD definately does not help.
    I'm not accusing you of it, but I'm starting to see that argument popping up. iLvl80 gear from Crystal Tower is not going to undo that mess. If tank gear is unified all it means is the gear props up WAR AND PLD, which brings WAR back to square one.
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    Last edited by Duelle; 10-03-2013 at 07:10 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    konflikti's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Raimo Lihas
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    This was more than likely intentional because at the end of the day, a tank roster works when both tanks perform at the same level without decreasing the raid's chances of success. There's obviously an issue if WAR has developed a bit of a stigma due to discrepancies with PLD. As I said, the gear is fine. The source of the problem is WAR's design.
    Source of the problem might or might not be WAR design, but currently PLD wearing that gear gets more statistical advantage of the same level of gear (in vacuum, not even considering skills). That means gear is not fine. Despite being unified, it is not equal. PLD has parry and block, WAR only has parry. WAR gets nothing in return for not having block. Not even single point of weapon damage, despite two-handed axe being matched against one-handed sword.

    Quote Originally Posted by Duelle View Post
    If tank gear is unified all it means is the gear props up WAR AND PLD, which brings WAR back to square one.
    I don't want unified gear. Unified gear is lazy design. I want choices to build my own character, not follow some dev-decided linear progression, which does not even seem balanced currently.
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    Last edited by konflikti; 10-03-2013 at 08:32 PM. Reason: This limit is incredibly annoying