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  1. #461
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rhained View Post
    Right side gives boss piercing and blunt resistance, left side is magic and slashing resistance.
    Also need to look at buffs beyond those and what abilities he will actually gain throughout the fight other than rot. Left side gives him physical dmg up which increases the dmg done to tanks by about 300%(this one requires good gear for your healers and tanks), water jets which is a 270 degree aoe around him, he'll also get voidzones which aren't really an issue. Right side gives him another resistance(forgot which because it's not really important), X-fire which is a fire aoe in the shape of an X, and then chain lightning which is literally just stand far enough apart so it doesn't nuke the entire raid.

    Do not look at resistances as a major deal though, yes they will decrease your dps for certain classes by about 40-50(you should be doing upwards of 180-200 by the time you even hit ads before resistance buffs) but if a certain node mechanic(mainly the tank dmg one) is too much to deal with the resistances just need to be powered through. Unless you're planning on doing 4 nodes(which if you do do not do rot, it cannot be killed with the haste buff) you'll have plenty of time even with multiple resistances up that it will all come down to perfecting passing rot, making sure silences are done right(a single missed silence later in the fight could easily be a wipe), and then being able to dodge everything while doing the other 2.
    (0)
    Last edited by Pellegri; 10-03-2013 at 05:16 AM.

  2. #462
    Player
    Pinch's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Pinch Felicious
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    The "increased damage" buff is the first node, so it is unavoidable.
    (0)

  3. #463
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    There's 2 different "increased damage" nodes, the first one is unavoidable but the 2nd buff(the one that increases his physical dmg dealt by a massive amount) is the 3rd node you would kill on the left path. My group tried going left to begin with(war/pal/2 bard/sum/drg/whm/sch) but we found the 3rd node on the left to be a wall for us do to the amount of dmg he was pushing out against the tanks, to the point where it was unhealable for a several minute long fight along with everything else going on. The right side on the other hand while it hurt our group makeup for dps on the boss, he went from doing 3k hits on the left path to barely even doing 1-1.4k on the right.

    Idk what other groups do for the most part on this fight but I've yet to see a video where people choose the left path and don't get mowed over by the dmg on the tanks, it just seems like a much easier call to say it's better to nerf dps(but have the boss hit like a kitten on tanks) on the fight and have it still go down 2+ mins before he blows everyone up versus going the other route and it feeling like there's a 4 stack dreadnought hitting the tanks the entire fight(that was the difference between right and left for us).
    (0)

  4. #464
    Player
    Bbread's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Banana Bread
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Third node on the left gives Magic Resistance, not Increased damage. Right side = Piercing and Blunt resistance, and Increased damage. Left side = slashing and magic resistance, and increased damage.
    (0)

  5. #465
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SezaruRei View Post
    If you want boss mechanics and strats handed to you like WoW's Dungeon Journal then wait a few months and follow the inevitable Twintania guides.
    Dungeon journal is a new thing. I'm saying that WoW did it right BC and WotLK, before the journal. When a boss used an ability and you had no idea what it was doing, you could read a tool tip to get some idea.
    The abilities didn't tell you exactly how to counter them, but they gave you enough hints that you didn't just go 'Wtf is that? Let's wipe to it for two hours, while making complete guesses as to what it does, and having no idea if our guess was right.'

    Learning bosses and figuring out strategies is fun in moderation. Twintania takes it too far.
    I'd be amazed if any FCs who have been wiping to her for the past 3+ weeks are enjoying their time in Turn 5.
    (0)

  6. #466
    Player
    Liander's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Dyne Liander
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yenn View Post
    I'd be amazed if any FCs who have been wiping to her for the past 3+ weeks are enjoying their time in Turn 5.
    Can confirm, fight sucks - pretty much every mechanic in the fight is buggy in some way
    (1)
    Last edited by Liander; 10-03-2013 at 11:58 AM.

  7. #467
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Liander View Post
    Can confirm, fight sucks - pretty much every mechanic in the fight is buggy in some way
    This encounter may soon take #1 on the list of worst designed encounters for me. It's already on my short list.

    I really hope that this isn't telling of the future.

    It would be one thing if it were challenging. It isn't.

    It would be one thing if it were repeatable, but even if we killed it tonight I could see us having difficulty repeating it next week.

    It's not a gear gate.

    It's not a skill gate.

    It's a "Throw yourselves at the encounter which you know nothing about, and learn the 17 different mechanics in the encounter" gate. And once you know those mechanics? Yeah, then you randomly wipe to them anyway and begin to second guess whether what you knew was right and spend another week trying to devise a new strategy.

    Some mechanics are simply bugged. Some are just inconsistent. Server issues, lag issues, positional sync issues -- all make this very un-fun. I shouldn't have to spam an ability to make sure the server syncs my position properly. I shouldn't have to cross my fingers when performing the same repetitive motions i've done on the last 10 attempts and pray that I avoid the mechanic this time the same way I have every other time.

    Every shred of enjoyment I get from progressing on this encounter is soon ruined by yet another soul-destroyingly random mechanic. World first is going to go to the guild that eventually gets screwed by mechanics the least on a pull and not to the guild who learned and executed the mechanics the fastest. As it stands I'd rather just auction off the hundreds of HQ food consumed each night. At least then I would feel like I was getting something accomplished.
    (9)
    Last edited by Xilrasis; 10-03-2013 at 12:52 PM.

  8. #468
    Player
    Xilrasis's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Xilra Sis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Also, a real shame of it is that all of us who HAVE invested so much of our time in progress are unwilling to give up the information we DO have and have worked so hard to obtain, so coming to any level of agreement on the brokenness of the later parts of this encounter is exceedingly difficult.
    (1)
    Last edited by Xilrasis; 10-03-2013 at 01:37 PM.

    End Game PvE Progression Company
    www.modifiedcompany.com

  9. #469
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xilrasis View Post
    Also, a real shame of it is that all of us who HAVE invested so much of our time in progress are unwilling to give up the information we DO have and have worked so hard to obtain, so coming to any level of agreement on the brokenness of the later parts of this encounter is exceedingly difficult.
    No need to share anything my friend. Remind me once more what are the rewards from Turn 5? 2 pieces for each job and a wp which is equivalent to Relic +1. Those two pieces are easily replaced by AF2 to complete all what you can get in 1,2 and 4. I may sound like a loot whore, but turn 5 is a time buying machine for the devs until they can release more content before they make the fight about mechanics instead of RNG feast.

    I apologise if I offended anyone who is trying so hard to break turn 5 and get world first but IMHO Turn 5 is not worth more than 3-4 hours per week on trying to figure out what triggers what and how to counter that or this.
    (0)
    Last edited by NeoAmon; 10-03-2013 at 07:37 PM.

  10. 10-03-2013 04:36 PM
    Reason
    mistake

  11. #470
    Player
    Oogre's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Oogre Vanguard
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xilrasis View Post
    Also, a real shame of it is that all of us who HAVE invested so much of our time
    This is just standard progression stuff though. Information gets leaked within a few people and it seems like we have a general idea of what the strat is at this point if you ask around other FCs. The only thing thats killing me is the lack or trial and error some guilds are not willing so do. Once someone finds one way to do something, they stick to it like the plague when in reality theres a few ways to do each boss based on comp, your dps and what not. Turn 4 is a bit different, but I can say turn 5 allows you a bit of room of how you want to complete the encounter. Right now I see gear is a major issue, not the encounter itself. We just dont have the little extra damage and hp buffs to make the fight go smoother, but I can say Were constantly getting to phase 2 before wiping. We just need a little bit more of a push in order to get to the kill.
    (0)
    Need....more....booze......

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