Quote Originally Posted by Ninjiitstu View Post
Your math is great and all, but its based soley on paper. Try some endgame content before you give advice to people. Most of the WAR's that come to these boards can do dungeons fine. They want advice on builds specifically for HM Primals, and Coils. If you don't have experience in those, you should refrain to comment. You are only hurting, not helping, in this instance.
First, it's based upon my practical experiences in everything *except* for Coil of Bahamut (I've done everything but that), and I've never made any claim about what is best for anything beyond that. Furthermore, concerning Flash as it applies to being used by a WAR, I refer to personal opinion. I posit my reasons but that's as far as I go. I specifically said "as far as I'm concerned". That's not claiming it as fact; it's personal opinion.

Secondly, you've brought up a single case where Flash is actually effectively required (and I don't have any experience to refute it, so I won't bother). People have also brought up a single case where Provoke is effectively required (there's a boss in Coil that requires a tank swap, afaik). Neither of these change my opinion of Flash or Provoke: I will not use either of them outside of the *specific* fights where they are required. I'll drop Awareness and pick up the single requisite ability before swapping back after the fight.

I do not claim that I will *never* use Flash or Provoke, but, barring the specific situations that require it, I'm not going to use it because, outside of those *very* specific circumstances, they take up space that could be occupied by something I'll actually use.