Well I dropped my 50 summoner and just leveled my bard to 50. I'm glad I did. Summoner was awesome leveling up but the bard imo is so much better in 50 instances.

Well I dropped my 50 summoner and just leveled my bard to 50. I'm glad I did. Summoner was awesome leveling up but the bard imo is so much better in 50 instances.

I lol'd. SMN is probably the easiest of all the DPS to play, tied with bard. Monk is by far the most difficult and most susceptible to DPS drop-offs if not played correctly or due to boss mechanics. Just sayin'.
When all is lost,
All is in vain.
When Good and Evil,
Unite in pain.
Rivers of swords must join as one,
Only then shall the spell be undone.

every job can be great IF you find a GOOD player. sad to say, 90% of people that play MMOs are not very good at them. understanding abilities and just plain reading tips on how to maximize the job is the best idea. play what you like but also dont be a gimp, nobody likes "that one guy" that dose not understand how to play his job and causes people time and a possible run.
Monk is least wanted.
Squishy melee, dps suffers the most when it can't attack without interruption, no good aoe skill.
Monk is least wanted , if a monk messes up his rotation and drops his buffs he wont do proper DPS , as in like burst aoe its kinda decent (HF and RB)
Im a lv 50 summoner in Coil and i am VERY desired. High DPS, easy to dodge, and utility. Full Darklight and Relic +1, things drop. I go Bio, Bio II and miasma, then Ruin 1 quickly followed by ruin 2 at the end then fester then ruin 2. Last part of rotation alone is about 1200 damage without crits in a couple seconds (ruins are about 180 each x 3 = 540, fester is about 650-700). Then add dots and pet damage...Damage reduction skills for those hard hitting bosses. How could you not want at least one?

Indeed, But still Bard its kinda needed to silence high voltage specially on turn 2Im a lv 50 summoner in Coil and i am VERY desired. High DPS, easy to dodge, and utility. Full Darklight and Relic +1, things drop. I go Bio, Bio II and miasma, then Ruin 1 quickly followed by ruin 2 at the end then fester then ruin 2. Last part of rotation alone is about 1200 damage without crits in a couple seconds (ruins are about 180 each x 3 = 540, fester is about 650-700). Then add dots and pet damage...Damage reduction skills for those hard hitting bosses. How could you not want at least one?
Well of course, but saying that SMN is not desirable is far from the truth!
My coil group is a Warrior, paladin, SMN, BLM, 2 BRD, WHM and SCH. Got to turn 4 first day of reset. Probably could do 2 SMN instead of a BLM honestly. Still legit either way!
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