So, I've been searching what a tank swap is, and I don't think you get the idea at all.
I'm not talking about tank swap. I'm talking about having two tanks keeping equivalent levels of enmity. Example:
- paladin uses rage of halone - mobs hits paladin
- warrior uses butcher block - mob hits warrior
So instead of having
- player 1 takes 1000 dmg then player 1 takes 1000 dmg then player 1 takes 1000 dmg then player 1 takes 1000 dmg then ...
you get
- player 1 takes 1000 dmg then player 2 takes 1000 dmg then player 2 takes 1000 dmg then player 1 takes 1000 dmg then ...
So you are:
- taking the same amount of damage but split on two players
- giving your healers more time to heal and your tanks more time to survive
The basic strategy for average level players should always be to have every vital pawn twice in the team. It means two tanks and two healers.
Killing faster is rarely an important matter, as you almost always have time to finish the runs if you play well.
Playing with a single tank to add extra dps have two meanings:
- your team is an extremly good team, and can gain in efficiency. This is great, you're a top level player.
- your dps sucks so you need extra dps. Your tank or healer however, is either a pgm and should move to another guild, or his class is unbalanced.
In the end, not that many players are extremely good players. Most try to copy pro gamers... and fail.
Maybe you should "learn to play" like Yoshi said
