So instead everyone will be competing to have their items up earliest at 1g so they sell sooner?
The market as it is now works fine - If it ain't broke don't re-invent it.
So instead everyone will be competing to have their items up earliest at 1g so they sell sooner?
The market as it is now works fine - If it ain't broke don't re-invent it.
I think that a GW2 trading post style AH would work very well here.
Summarizing, you can put your items for a fixed price, you can buy how many items you want from a stack and, most important, you can place orders for items for a price that you set, so a seller may like your offer and instantly get rid of the items he's selling.
Last edited by Fuz; 09-30-2013 at 02:04 AM.
Hell, Runescape's GE works better than this system -.-
Ever hear of supply and demand geniuses?
Supply is exceeding demand and the price is falling. Undercutting has nothing to do with it. If demand exceeded supply then people would be buying up items causing the price to rise. Sorry to break it you just cause you leveled your craft up (an ape could be trained to do this task) doesn't mean you are entitled to price gouge the entire server and make mountains of GIL.
To sum up OP's post: Boo hoo I can't set my own prices for items I sell and force people to buy at my price. Boo hoo people are providing the same items I am for a cheaper price and I am mad.
Real life comparisons werent, and usually never are, warranted. My argument was THAT old system was inferior to a new system based solely on it being inferior to the new system.
I dont fail to see the similarities, you fail to see the differences. Let me save you some breath and wasted effort desperately trying to link everything.Any FF11 is GOING to be brought up in any discussion related to 14 simply because the games are already so similar. They come from the same developer, and even the same design team.
Both games use the same, although renamed races, the same character models for many of the monsters, and many of the classes have the same abilities.
I'm sorry you fail to see the similarities, perhaps you never played 11, possibly due to its difficulty curve early on. But the two games are very strongly related.
Final Fantasy 11
Final Fantasy 14
Can you spot whats the same and whats different? I can!
Im not sure what your real life example even means, especially since it supports my point. If I could sell it instantly at 400$ or TRY to sell it at 500$, that is the value and worth, respectively. One is automatic, the other requires someone to give a shit about me thinking my car is worth more then what it actual value is.And to continue off you "What the npc buys it for is its only value" arguement.
I am going to assume you own a car, or at least know someone who does.
A scrap yard will pay usually around $400 for any car as scrap, no matter its condition.
Since the vendor will pay $400, any car is worth $400. That is its one and only value because that's what the vendor will buy it for.
Again maybe you forgot that you were arguing with me, not agreeing. Regardless I am glad to see you came around to the logic I was conveying.But if you argue that this isn't a correct example?
When you sell a car for scrap, it becomes destroyed and no longer a car, when you sell an item to a npc, it is removed from the game, and no longer an item.
While a dealership might give you more for the car as a trade in, or a person may buy it from you for more money, it is only worth $400 because that is the 'vendor' price.
No, I do not.Want to take this further?
Its frustration, not hostility. When someone(s) continue to say "WHY CANT YOU UNDERSTAND THIS", when you explain it over and over to them.. Then they even agreegue (thats agree and argue merged, as it seems youre doing here! Its very confusing.) and argue just to argue. It truly is semantics as the next quote stipulates.Face value is not actual value on most items. I'm sorry if you cannot understand this.
I honestly don't understand why you are so hostile.
Obviously you understand what I am saying and it makes a lot of sense to you, lets stick with that and avoid more obscure RL references that are some of the most painfully unnecessary analogies. Why go through all this non-sense, quoting blue book values, old coins that have COLLECTORS value (Is your, and ONLY YOUR, Iron Ore really have a rich history and is collectable?), and random examples plucked straight from the redundancy handbook.
The problem is arising here, where my "car" that is IDENTICAL to yours, is "worth" or more "valuable" then yours.. Because I want it to be.
God im starting to feel so stupid having to change IRON ORE to cars, toasters, a teeter hangup, that topsy turvey thing my mother in law grows tomatoes in....
Just STOP.. Saying the same thing but changing the item isnt changing what is being said. 'So if a handful of monkey poop sells to an ape for 400....'.
I choose Iron Ore as its in the game, I dont drive it IRL, and it has EVERYTHING I spoke of.Iron ore has a stated value of say 3gil. But its relative value to the time needed to mine it, the goods it produces and supply in the market put its value (note value can still be used here) at say 30gil. (totally made up prices as I don't know them)
You can buy it from the vendor for 18gil per. It sells to the vendor for 3gil. How dare any of us say it ABSOLUTELY HAS TO BE WORTH 11gil OR NOTHING AT ALL. Thats not how this works and it would not work any other way. If your time is super precious to you, STOP MINING, dont be a miner primadonna. Roll with it and find what YOU can get and what YOU can sell at the prices YOU LIKE. Dont flood the forums with tears because you arent the unique snowflake miner you thought youd be.
Finally someone else said it, now I dont have to be the only bad guy with the common sense to "get it".
Either you chose to ignore the meaning of my post or you did not understand it. Every Item in the game has an stated value outside the market that does not change. It is worth Xgil. Its market value depends on many factors if you think your car is better, good for you, the market will decide that. What was the point of quoting my post and saying absolutely nothing but writing in a terrible manner.
The best part is I agree with you and even though I said nothing against you or your post you quoted me and were very arrogant. Fact of life they all have stated and market values you cannot argue that. Stated values do not change, market will fluctuate with many different factors (Familiarity and Supply are the current big ones). And I explained it without items here since you do not like them being changed.
This furthers my opinion that the current system is better than the old one because all of the information is available that is needed to allow the market to work itself out. In 2 months when 90% of the pop is not mining the same stuff prices will go up because there will be less supply. Supply and people have no clue what they are doing is killing things, creating a blind bidding system will help nothing.
The only thing I would like to be able to do is put in buy orders that are automatically matched and/or could be filled by a crafter/gatherer.
Default stupid answer for peoples who don't know a thing about economics.
Fed up to see this lame answer in each thread about AH
If you don't have any real arguments, just don't post.
back to topic, I didn't know how it worked in FFIX but it seems it was waaaaaay better than what we have in FFXIV. At least you didn't have to put up with idiots polluting the market and undercuting prices without thinking...
I honestly don't see the issue. It works how a market is supposed to work.
Player A works at Big Box Store A. Big Box Store A sells [Random Shirt] for 4.99.
Player B works at Big Box Store B. Big Box Store B sells [Random Shirt] for 4.49 to get more sales/business.
Player C works at Big Box Store C. They sell it for 3.99 to get even more sales/business.o make [Random Shirt], it cost 3.50 in materials.
Player C took the biggest hit, getting less per sale. But he likely will sell more in the long run.
Player A will get the most back per unit. But he may not sell as many unless the other suppliers run out.
Again, I don't see the issue. I'd rather know WHAT I'm paying up front then say a number based on past transactions... If a supplier things the item is worth so little, let them sell it for such.
Are any of them wrong? No. They value it how they feel is best for them.
Yes people in here complaining want less competition and the ability to control prices easier. Without seeing the current sell values the buyer is at a huge disadvantage as they cannot see what the seller is willing to part at it with. You are spot on that undercutting is a good thing, and if they undercut the lowest price by more than few guild say 1k. Buy it and profit off of it.
And the person saying supply and demand is the default stupid answer for people who don't know economics.....It is one of the largest driving forces in an economy. Part of the problem, and note part, is most definitely an extreme amount of supply and the fact that there is infinite supply. When there is not 200 listings of ore on the ah, most of them stacks of 99 the prices will go up and they will stabilize around a value both buyers and sellers agree on.
|
![]() |
![]() |
![]() |
|