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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Some didn't have bonuses yes but example:

    bone Ring and Bone Ring +3: No difference
    Vintange Haub and VH +3: No Difference (unless you are tanking in it)
    Silver Tricorn and Silver Tricorn +3: No Difference

    It is mostly visible with accessories, but over 95% of the HQ armors in the game are worthless, with the 5% being the gear the Tanks are wearing...

    Maby weapons where ment to be more important, but why make the majority of things worthless. ATM this is the only MMO where the HQ synths are not better then NQ.

    Not asking for major improvements but something like this I think is needed.

    Level 30ish str ring
    Nq: What it is now
    HQ1: More fire resist
    HQ2: +1 to the Str and More Fire Resist
    HQ3: +1 to the Str and even more Fire resist.

    Make it mean something to HQ besides the meaningless +3 next to it.
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    Last edited by Xatsh; 05-17-2011 at 04:59 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xatsh View Post
    rovements but something like this I think is needed.

    Level 30ish str ring
    Nq: What it is now
    HQ1: More fire resist
    HQ2: +1 to the Str and More Fire Resist
    HQ3: +1 to the Str and even more Fire resist.
    As long as they're slight improvements like the above, I'll support this idea. What I don't want is a repeat of crap like the Alumine/Luisant Haubert, where you had gear with no stats and the HQ having pretty good stats for its level, making only the HQ matter and the NQ nothing more than vendor trash.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    While I agree with some of your points, Kilta, I still don't see how you don't think the system is broken. For example: When I HQ a Dodore Doublet and opt to sell it instead of upgrading from my NQ then that's a real problem. Why should I ever consider keeping an NQ over an HQ? Again this brings up one of my points, why even make DoH/DoL armor HQable? It's utterly useless the way it is now. The same can be said for 90% of the armor in the game.

    Yes, attributes barely do anything in this game right now. This becomes very obvious as your level/rank gets higher. But also keep in mind that they are changing this, hopefully making attributes much more influential to performance than they currently are. I originally voted to have Class specific attribute allotment, but lately I'm thinking we'd be better of with set attributes for each class if that's what it takes to make attributes actually matter. That would also make each Race unique as well, another plus in my book. But that is another story and I'd like to keep this thread on topic.

    Like Xatsh said, even small improvements will do. I'm not asking for +20% on all stats per hq tier, just include more beneficial stats in the equation.
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    Last edited by MeowyWowie; 05-17-2011 at 05:21 PM.