I want a challenge, not a game where I do nothing but dodge abilities. Dodging is NOT hard and it doesn't feel rewarding in the least. I want complex battle mechanics where everything doesn't revolve around dodging a red circle.
I want a challenge, not a game where I do nothing but dodge abilities. Dodging is NOT hard and it doesn't feel rewarding in the least. I want complex battle mechanics where everything doesn't revolve around dodging a red circle.
That's good. But I hope the "Fix" above your post will also be implemented. it's a lot easier to implement than to go manually fixing each dungeon.
I completely Agree with this fine post. THIS is what we want to happen. I want to finish my tank, when I am not working, or being called to work, or fixing someones email because the idiots forgot to renew their domain and now the dns is pointed to timbuktoo. Great post. I want you guys, to have HUGE pretty weapons and sparkly armor or what ever it takes to make you happy.I like the solution to have HM and NM version of the content, this way you can cater to casuals and people with more ambition/time. As long as the casuals realize that the time they can invest into the game will directly correlate with the rewards they will get (i.e they shouldn't expect the same type of gear as those doing HMs).
No....NO....NO NO NO NO! NO INFINITY NO! Tear your hair out and shred your clothes NO!Greetings,
I’m happy to see that you adventurers are up for a good challenge and ready to get down and dirty with some difficult content!
Of course in addition to supplementing the end-game with extreme battles and other challenging content, we will also reduce the difficulty of the existing high level content at the same time, as Yoshida has mentioned in previously during Letter from the Producer LIVE.
We're always reading and reporting your feedback, but please understand that when we introduce new content and supplement higher-level events, it allows us to ease up on earlier content. (Of course there will be things added in patch 2.1 that isn't focused on end-game.)
We’ll be announcing details about the specific content to be released in the near future, but I wanted to just remind you about the general plan.
Just....No!
Lala Pugilist - When you absolutely positively need something punched in the feelers.
Yoshida doesn't really know the North American mentality. We want to be challenged, not spoon fed. How many people got to level 50 ASAP, beat the primals, and then started COIL because they wanted to progress. Honestly, i don't care about graphics or funky effects. I want challenge. I'm not a kid.
DO NOT LOWER DIFICULTY. INCREASE IT. Make babies not be babies!
And then watch as subscriptions fall off the proverbial cliff, which forces the game to become FTP with a cash shop, and then have the game be shut down soon after. Is that what you want?Yoshida doesn't really know the North American mentality. We want to be challenged, not spoon fed. How many people got to level 50 ASAP, beat the primals, and then started COIL because they wanted to progress. Honestly, i don't care about graphics or funky effects. I want challenge. I'm not a kid.
DO NOT LOWER DIFICULTY. INCREASE IT. Make babies not be babies!
Think WoW would like to have a word with you there, or even all the games that have come here that are difficult and soon flung into the oblivion that is ftp.Yoshida doesn't really know the North American mentality. We want to be challenged, not spoon fed. How many people got to level 50 ASAP, beat the primals, and then started COIL because they wanted to progress. Honestly, i don't care about graphics or funky effects. I want challenge. I'm not a kid.
DO NOT LOWER DIFICULTY. INCREASE IT. Make babies not be babies!
Let's fix the latency issues first and then address difficulty. If 'making the game harder' is going to just devolve into latency checks (i.e. titan), no thank you. If things are fixed, then perhaps it can be addressed.
Why? Hardcores get new walls to bang their head against, while casuals get a new shiny object and new subbers aren't forced to spend literally years catching up to the rest of the community. How is this a bad thing?
Last edited by GilbertLapine; 10-02-2013 at 08:47 PM.
They got the foundation set up , but now it time to have some really good hardcore modes mixed into the casual stuff. Get it so it not all about the dps(fyi gear 10 levels above the things your doing to be accepted) and need gamers skills also added. Fix the lag stuff. Put in a boss fights that will take like 36hrs and a free company got to hold it for entire 36hrs. . for the free company your in to kill it and you only get one piece of gear drops at 50/50 chance, but other items drops 100%. and have a system in place that will allow someone to get the item fair, even if they went to bed or the leader gets it and can move to said player on the free company vote. Be a separate dungeon so other free company can do the same
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