Uhhh
So, you're counting WAR cooldowns but not PLD cooldowns, while simultaneously ignoring shield block and rage of halone, and you say you're not ignoring anything?Insert random comment about encounter that has nothing to do with the conversation.
Lets say over the course of a 5 minute encounter you require 200k healing. In that time, you can cast IB 5 times with no down time on Wrath 5. If 1k is average heal, that is 5k health regained. That accounts for 2.5% of the total heal done.
Not exceptional numbers by any means, but it does lower the difference between PLD and WAR that you are so fond of trying to push down people's throats. That is without any other factor, crits, berserk, storms path, bloodbath, etc.
So all of the sudden, that 10% harder healers have to work by your own math, starts to get smaller, and smaller.
If you have something relevant to post in regards to PLD vs WAR I would be happy to teach you that as well.
Last edited by Hachiko; 10-02-2013 at 05:35 PM.
Could anyone tell how much HP a Warrior could get back for each abilities in full DPS équipment ?
I was thinking about a dual tank/DPS equipment for my lowbie lv18 Marauder, swapping the DPS equipment only on the big healing hits.
I dont know if i understood your logic right, but you cant swap equipment mid fight mate.
if WAR would be only 10% harder for healer, then None would start "cry me a river" Threads in Forum. the diffrence is way more then only 10%.
lets stick with your 200k dmg in 5min.
Lets say IB heals everytime for 1300. we can use it 4 times in One Minute, so, abou 20 times.
20x 1300 = 26'000 Selfheal.
Bloodbath heals you how much? 1100 HP in 30sec? lets be nice and say 1500HP, Bloodbath can be used in 5min 3 times
3x 1500 = 4500
i dont really Count stormspath, cuz debuff on Boss is more important, but lets just say once every 30sec, how much heal Stormspath? 100-150, lets say 130.
10x 130 = 1300.
So, we have from our 3 selfheal abilities a Total Heal from 31'800HP Selfheal. In 5 Minute.
so we heal about 15,9% from the Total dmg ourself up.
200'000dmg in 5min means 666 DpS, so lets use a 2,5sec Attack Speed, then we have 1666dmg all 2,5sec.
Paladin take all the time "only" 1333dmg (Shield Oath 20% dmg reduce) so he reduce in 5min fight, only with his Tank Stance, about, 39'960dmg.
Then he can use for 20sec 90sec CD his other 20% dmg reduce, he can use Rampage 3 times, so again, 8000dmg reduce
Then he can use Sentinel for 10sec 180sec CD (if he use it at the beginn he can turn it on twice) again about 6000dmg reduce.
and his mighty Hallowed Ground 10sec, 420sec CD, so he can use it once, that means 6700dmg reduce.
He has also his Block Abilitie 15sec, 180sec CD (if he use at at the beginn he can turn it on twice, and Block = 20-24% dmg reduce, les Count with 20% and a Chance by 50%) that will be about 12'000dmg reduce.
lets Count
Total:
72'660 dmg reduce in 5min fight, thats about 36% dmg reduce.
So, maybe i did something wrong with my Math, but for me it seems, Healer have more then just "Little" harder time with Warrior Tank.
Sure i didnt Count Featherfoot, i didnt Count Convalsence (wich Paladin has 30% Bonus from it) i even Count Blockrate from Pala only with 50% (even if his buff give a Bonus 60% more Chance)
But at the end, it will be the same. Warrior Need alot more Heal.
And aslong Warrior Need more Heal then a Paladin, solong we will be a "burden" for our Group and our Healer. and thats the MAINPOINT here, in all These Threads.
ps. sorry for my english.
Oh ok ... I thought we could, never tried ...
Thanx.
this dude is forgetting that all the selfheals of warriors is to compensate for no shield.
it is pretty simple.
EVERY encounter on this game have been done with pld tanking.
turn3 in coil neevr have been done with one warrior maintanking.
so we have 2 tank clases and one cant tank one encounter,so this is umbalance.
if all that are saying that pld and wars are fine after see numbers says that this is normal....
and btw warriors can oftank coil4 but a pld can also and gonna do it better because u only can get agro of those mobs with flash(they are inmune to melle damage)and warrior have as 80 % less mana than pld and pld can get mana so the warrior can spam flash as 4-7 times when the pld can do it as 20-40 times.
im sorry but pld is better in all than warrior,only with 4 man runs the war can be better as many people have stated before.
and u are forgetting that pld can get bloodbath also and that they have the shield passive also not only with the cooldownif WAR would be only 10% harder for healer, then None would start "cry me a river" Threads in Forum. the diffrence is way more then only 10%.
lets stick with your 200k dmg in 5min.
Lets say IB heals everytime for 1300. we can use it 4 times in One Minute, so, abou 20 times.
20x 1300 = 26'000 Selfheal.
Bloodbath heals you how much? 1100 HP in 30sec? lets be nice and say 1500HP, Bloodbath can be used in 5min 3 times
ps. sorry for my english.
Red herring. Tanking the two Dreadnoughts has been an issue for Warriors. It is very clearly a situation where Paladins are far superior.The issue with that particular fight is enmity generation on multiple targets at once. Since soldiers and knights are immune to phys/magic respectively, you have a really tight DPS window. Flash is simply not enough to hold them, and you have to do this multiple times ( in one instance tanking 3-5 mobs ).
Self heals can compensate for either not having a shield or not having a full 25% +healing. WAR self healing is nowhere *near* large enough to cover more than one of those two. Hell, when you factor in the inferior CD suite that some people claim that WAR self heals are *also* supposed to compensate for, WAR self healing is so monumentally overloaded on what it's *supposed* to do that I seriously have to wonder how much self healing people think a WAR actually packs.
i said that because everybody is speaking about the selfheals of warriors but i havent heard nothing about the shield that pld have and warriors dont have.
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