Oh but you have to look at hotbars for your GCD, are you suggesting watching both character animations and hotbars at the same time? It's simply bad design. It looks like an experiment gone wrong and they need to adjust this asap.Well... look at your character more instead of the hotbars. As soon as the animatoin is finished you will use whatever ability you are trying to use. And as each skill has its own animation you KNOW if it went off(except for these situations in which you have 20 enenmies, each dying within 2 seconds). I haven't ever encountered a situation in which I pushed a button and didn't know what would happen.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
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