That's a nice workaround, thanks.

It is certainly a huge can of worms, and of course would take some serious balancing considerations to ensure that it didn't defeat the purpose of EG content. Sadly, at least as it is, even with new/more content for crafters there's no really effective way to tie into battle classes, other than food/pots. There is no gear worth paying for at this point, since folk level too quickly (this is true even for crafting classes) to 'waste' gil on mid-game and everything EG is from drops/chests/special currency trade (except for crafting gear).

So aside from bringing back Hamlet Defense style content, where crafting really did mean the difference between winning and losing, which was fun; I just can't see crafting getting back to being 'useful' again without A: slowing leveling and making gear count during leveling, this would mean alot of content (FATE/Solo content) related changes; and/or B: making mid-grade or side-grade EG gear that is crafted, even if it has insane recipes and materials that can't be bought/sold/traded, this would necessitate a 'crafting request' mechanic, so that a person could obtain all of the hard to get mats (not purchasable) and post the 'request to craft' for the recipe. This 'request to craft' mechanic could also potentially be added to the market boards, under a 'requests' section.