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  1. #1
    Player
    Haniale's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Zyphr Echo
    World
    Tonberry
    Main Class
    Pugilist Lv 14
    Players can't be kicked on first attempt at instance.

    Not perfect, but there should already be a tracker for that involved, so would be like 3 lines of code. A good start.
    (6)

  2. #2
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Haniale View Post
    Players can't be kicked on first attempt at instance.

    Not perfect, but there should already be a tracker for that involved, so would be like 3 lines of code. A good start.
    That's an elegant solution, actually. Very simple too.
    (0)

  3. #3
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Haniale View Post
    Players can't be kicked on first attempt at instance.

    Not perfect, but there should already be a tracker for that involved, so would be like 3 lines of code. A good start.
    Actually that probably is the best answer, it always alerts us when a new player is in the dungeon, so make that person unkickable.

    Also, maybe their should be a daily limit for a person to vote to kick, for say 24 hours you get to use this option 3 times?
    (1)

  4. #4
    Player
    Haniale's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Zyphr Echo
    World
    Tonberry
    Main Class
    Pugilist Lv 14
    Quote Originally Posted by Hiroradius View Post
    Actually that probably is the best answer, it always alerts us when a new player is in the dungeon, so make that person unkickable.

    Also, maybe their should be a daily limit for a person to vote to kick, for say 24 hours you get to use this option 3 times?
    Better to have dynamic timers. Kick timer that doubles each use, halving each 24 hours. People who need to be kicked are rarer than people who slow the run down, so this should help focus it on jerkwads.

    Kick protect in the form of a wait timer, increasing each occurrence, again decaying each 24 hours. New players shouldn't suffer long if at all, mean players should feel the wrath heavily.
    (0)