Players can't be kicked on first attempt at instance.
Not perfect, but there should already be a tracker for that involved, so would be like 3 lines of code. A good start.
Players can't be kicked on first attempt at instance.
Not perfect, but there should already be a tracker for that involved, so would be like 3 lines of code. A good start.

Actually that probably is the best answer, it always alerts us when a new player is in the dungeon, so make that person unkickable.
Also, maybe their should be a daily limit for a person to vote to kick, for say 24 hours you get to use this option 3 times?
Better to have dynamic timers. Kick timer that doubles each use, halving each 24 hours. People who need to be kicked are rarer than people who slow the run down, so this should help focus it on jerkwads.
Kick protect in the form of a wait timer, increasing each occurrence, again decaying each 24 hours. New players shouldn't suffer long if at all, mean players should feel the wrath heavily.
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