Except for the fact they stopped console updates because it does not run on the ps3 otherwise they would have released it ages ago.The problem it works so horribly on the PC, is in fact because it will run so well on the PS3, FFXIV was actually developed in Crystal Tools, an SDK developed primarily for PS3 and 360, (the first game to be made in it was FFXIII, later XIV, and in the future XIII Vs) what we're playing is essentially a port of the console version, it will be fine on the PS3, the problem is is that it isn't fine on the PC, concentrate on that, the Console version will be fine.
They stopped console updates because what would be the point of releasing a game where the whole disc is useless? most PS3 users have a 60GB HDD, so it's just bad business to release a game where more than half the content on the disc needs to be replaced. and yes... it does run on the PS3, google "Crystal Tools" see what it reads, porting console to PC is almost as easy as pushing a button using the Crystal Tools, that's the whole reason it's so unoptimized for the PC.
Not going to sit here and argue with you when 349 posts in this topic say otherwise, so please provide proof this game ever worked on PS3 and that the reason we are having so many issues is due to a bad port. Pictures or articles from SE would be nice, as I have not seen any. As far as we all know development was done side by side and SE just has no clue how to optimize for proper PC hardware usage. The data also suggests that the current client uses to much RAM and that is why it does not run on the PS3, other than that we know nothing more about PS3 functionality, especially when most 60GB users already replaced there current HDD for something bigger.They stopped console updates because what would be the point of releasing a game where the whole disc is useless? most PS3 users have a 60GB HDD, so it's just bad business to release a game where more than half the content on the disc needs to be replaced. and yes... it does run on the PS3, google "Crystal Tools" see what it reads, porting console to PC is almost as easy as pushing a button using the Crystal Tools, that's the whole reason it's so unoptimized for the PC.
Are you joking? The game was working on PS3 for a looong time.. You know when a company develops a game for a console... well that game is playable on that console for months before it's release.. if not years... Or did you think they make the game on PC and it's only 2 days before release that the game will actually be ported and then it will run on a PS3?Not going to sit here and argue with you when 349 posts in this topic say otherwise, so please provide proof this game ever worked on PS3 and that the reason we are having so many issues is due to a bad port. Pictures or articles from SE would be nice, as I have not seen any. As far as we all know development was done side by side and SE just has no clue how to optimize for proper PC hardware usage. The data also suggests that the current client uses to much RAM and that is why it does not run on the PS3, other than that we know nothing more about PS3 functionality, especially when most 60GB users already replaced there current HDD for something bigger.
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