Pay no attention SE, you're nowhere near the problems TOR had. Seriously, Final Fantasy has never even been a PvP MMO. Look at how popular it was in XI (read: not at all).
If you want PvP so badly, Mortal Online is the game for you.


Pay no attention SE, you're nowhere near the problems TOR had. Seriously, Final Fantasy has never even been a PvP MMO. Look at how popular it was in XI (read: not at all).
If you want PvP so badly, Mortal Online is the game for you.


The thing I liked about XI's stance on PVP is that it never once affected PVE. If you PVP'd in XI, you knew that some classes dominated other classes. Some classes, properly played, dominated all.
Moreso, when PVP did require a spell changed, they changed it separately from PVE. For instance, in PVE, Utsusemi was 100% reliable (save for certain abilities meant to ignore it). In PVP, it behaved like blink. It might absorb the next attack, it might not.



Yoshi had the perfect opportunity to do this were he to start ARR soon after the conclusion of version 1. We could have seen destroyed versions of various zones and cities leading to patch long community rebuilding efforts accompanied with related stories. (sadly he copped out on destroying/redesigning the cities anywho...). This would have enabled the zones as well as the stories to evolve over time and would be the perfect hook to keep subscribing as the areas would be different each patch. We should have got to experience losing part of Bloodshore to the Garleans, but then next patch SE got our hopes up by saying "Hey lets build Costa Del Sol lolz"
A problem with version 1 was that it started in a cold war of sorts. It was boring and the battles referenced in the CS prologue were much more enjoyable. ARR has more or less done the same thing. When your in character theres no risk involved. The Garleans are just there. Theres no concern or reason to protect any settlements or towns.
The good thing about SWTOR is that you could level just using your Class quests and a run of each dungeon and forget about the World quests once you have levelled your first class (especially during bonus xp weekends or using xp boosts or rested xp). The problem with ARR is the sparse amount of Class or Job quests. I would not want generic quests reset. I would want more Class quests.
Strangely I must say ARR seems to be a carbon copy of SWTOR, even though it has tried to copy WOW. A lot of players cling to SWTOR because of the hope of the vague "Super Secret Space Project". I'm not really sure what we will expect to cling our hopes on, "Super Secret Airship Project" perhaps?
Last edited by Altanas; 10-02-2013 at 04:23 AM.


Really? Cannot exist without PvP? Well, uh, I've been playing MMOs for about 15 years now AND NEVER PLAYED PVP EVEN ONCE BECAUSE I DONT CARE!!! MMOs can exist without it easily. I don't give a crap about fighting other players, and I don't understand why you think it's so vital to every single MMO in the world, period, the end Mr. "I'm internetjesus you must all agree with me because you are clearly retarded if you don't." And, uh, I kinda enjoy the crafting system of this game. True I haven't done much with it, but it's still fun. Maybe you should give it a try before bashing the hell out of it as if you're internetjesus and everything you say is scripture regardless of your personal inexperience.
Last edited by Marael; 10-02-2013 at 04:29 AM.

You should see my bad side if 'charming' isn't to your liking.
Not really. You just don't seem to understand what objective/subjective actually mean. Or 'Ironic' for that matter.
Mooooving right along.
Take the social aspect out of EVE and you're left with a very intelligent box of digital Lincoln logs that was initially designed, and has since been endlessly optimized, to facilitate those things you named. Pure sandbox games are like that. Its kind've their thing.
But this is not a sandbox of any sort. Its not even a little sandboxy. There are no particular tools here in ARR for people to basically build their own game out of. That is not, in fact, a component of MMO's with any commonality at all. So, while you're being dead wrong by dint of confusing 'sandbox' for MMO...
I'm the authority on what I think. You disagree? That's nice. Do you expect me to respect your opinion because you had the temerity to have one, but couldn't quiiiiite evidence genuine thought backing it? Nope.
Incorrect, my malapropic fellow forumer. See, there was no oppositional target there. You're one of those lads that discovered logical fallacies on a forum somewhere and thought they sounded very witty, I surmise? 'Mass ad hominem'. Keep your cookie, you need it more. The term you're looking for is 'hyperbole'.
There isn't. I am absolutely, 100% correct. There is no such thing as an objective metric to determine such, and WoW proves itself to be a good game to play along many objective metrics. Do the objective metrics make it good, or do they simply serve as systems of measurement by which its 'goodness' can, in fact, be identified?
I think the latter. You can't make a game good with a magic metric, but you can use metrics of various sorts to identify good games from bad, to some extent or another.
So...yeah. I have nothing to retract. Methinks you were trying so hard to find a mis-step that you made one of your own instead.
Quality? Never. But here's a coup de grace on the matter for you; the quality isn't here in ARR in several key places that it absolutely needs to be if any hope for a bright future could reasonably be held by anybody regarding the matter perspicaciously. Popularity is quite important to the possibility for success. Quality that remains obscure, or too indelibly associated with mediocrity, is often quality that adds nothing to the actual value of the product in question.
ARR has lots of quality in it. The music's high quality, the art style and world design; all quality. But those aren't enough and will not be substantive factors to sub retention. They will offset pretty much nothing of the dissatisfaction existent due to server lag, dearth of quests, tedium of the gear-treadmill endgame, etcetera, so on, so forth.
My argument is rather simple, all things considered: ARR doesn't have the quality where it counts to hook and retain the people it will require to succeed financially.
My position: People should damn well make noise, ceaselessly and tirelessly, to make sure SE knows what they want. SE will have to be trusted to sort something out of the noise, but damn well make that noise, or by your silence acquiesce to whatever they feel like giving you, whether you wanted it, like it or don't.
I like Mass Effect, T.S Eliot and earl grey, with or without bergamot. Also, theme park MMO's that actually entertain, like a good theme park should.
While it is, to some extent, a poor thing for me in regard of my general hopes for ARR, I'd dare think it worse for you, as you seem to be a valiant defender of something here. I'm not sure what, but you're valiantly defending it, whatever it is.
And it won't help. I'm not consulting tea leaves, my pineal gland or astrology charts by which to formulate my opinions and speculative observations. 1.0 was a financial catastrophe for SE; a genuine financial catastrophe. The general reputation it secured for itself was probably worse than the monetary cost though, for that fiasco's actual cost in sum.
If you think ARR will magically be weighed by the world neutrally, you're wrong. It would be wise for SE to reach out to Final Fantasy fans and give them a Final Fantasy game. Not an Everquest/WoW hybrid with 'Final Fantasy' somewhat awkwardly glued to its forehead, such as they have here done.
Its depressing, to me. Bioware's abysmal showing with SWTOR was as well, for not incomparable reasons.
They could have done amazing things. They had the technology. All the pieces were there.
Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare.
Last edited by Chrysania; 10-02-2013 at 04:40 AM.

If they put in vanity gear I will truly be upset.
How can anyone truly look forward to seeing 1.05 million people running around in immersion breaking swimsuits while fighting dragons?


Last edited by Naberrie; 10-02-2013 at 04:56 AM.
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