Well after farming Turns 1-4 for a couple of weeks, it's now down to just a 1hour speed run, and laughing at the DRG who somehow still manages to get cleaved.

Well after farming Turns 1-4 for a couple of weeks, it's now down to just a 1hour speed run, and laughing at the DRG who somehow still manages to get cleaved.
Synapse | Tonberry
http://www.synapse-guild.com
chusanは私の神様です
Sylvanna Soonkyu
http://www.xivarmory.com/character/2437832
Yeah, I hope they really work on fixing this for 2.1, and that 2.1 comes soon.
Twintania is like bashing your head against a wall. It takes such a long time to figure out her mechanics, because there are no hints on what her abilities do, or how you're intended to counter them.
Spending 8 minutes (pulling a number out of my ass) getting to a phase, then wiping after 30 seconds and not being sure whether the problem was your strategy or execution, is a huge burn out.
The same problem exists with Allagan Rot. For those of us who did ADS before there were guides or information, there was no way to figure out what Allagan Rot did without wiping a few times. This isn't good design; it was only more bearable on ADS because the rest of it's mechanics have distinct indicators to let you know what's going on.
Twintania is similar to Allagan Rot, in that the game gives you absolutely no information to work with, forcing you to wipe for days just to figure out 1/6th of the encounter, not counting the time it takes to come up with a working strategy and perfect execution.
Even something like indicators of where Twintania may appear during one of the phases would make the encounter more reasonable.
Last edited by Yenn; 10-02-2013 at 02:22 PM.
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