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  1. #831
    Player
    Ayamia's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    204
    Character
    Teramia Miraelis
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Alexander_Dragonfang View Post
    What i would love to see and im sure other DRG and MNKs would love too is to see "a clock marker" in the enemy target ring that displays on the ground.

    So, you can know not only where is its front (or 12 o`clock) but you also could know where are the 9, 3, 5, and 7 o `clock are, being them marked as a smaller pointer than the 12 o`clock, so we know exactly when we truly are into flanks or rear of the target.
    Look at the target circle. It's not a full circle. The part which isn't marked on the ground is behind the target. It's not possible to see it on something like Hound Lights but it's very useful on Dhorme Chimera.
    (0)

  2. #832
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Okipuit View Post
    We'll be making changes to the target priority order in patch 2.1, which should alleviate some of the issues where you accidentally target minions, pets, and other things when you want to target summoning bells, NPCs, and other important objects.

    Specifically, targeting summoning bells, other objects, quest NPCs or monsters will be given targeting priority when pressing the F12 key or the confirm button on gamepad. This adjustment will also make it possible to target a summoning bell immediately by pressing F12 when you're near one.
    What if it's important to me to target something unimportant according to the game? What if I just want to hit Confirm on my gamepad to target the first thing in front of me according to my filter settings? When is this thing going to obey the filter?

    Priority 1: User's filter, all marked of equal priority, closest to farthest
    Priority 2: Important objects (Works if nothing from the first group is found.)

    Please make an option for this.
    [ ] Always prioritize active filter
    ...Or just make it like this. I don't understand why this thing isn't being made to function logically. Convenience to me is something working how I tell it to, and then going the extra mile afterward.
    (1)
    Last edited by Soulfire; 10-01-2013 at 04:52 PM.

  3. #833
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    tab target, this was highlighted several times during 1.0 and beta, they still did it like it was in XI, basically when you press tab it cycle through the targets that are FURTHEST away on the LEFT side of the screen, then RIGHT side, then closer, repeat.

    This scheme is absolutely bonkers, I don't know why they made it like that, it makes no sense to target something far away when you are being attacked by something in your face.
    (2)

  4. #834
    Player
    Woldarin's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Asetta'lin Woldarin
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dano View Post
    tab target, this was highlighted several times during 1.0 and beta, they still did it like it was in XI, basically when you press tab it cycle through the targets that are FURTHEST away on the LEFT side of the screen, then RIGHT side, then closer, repeat.

    This scheme is absolutely bonkers, I don't know why they made it like that, it makes no sense to target something far away when you are being attacked by something in your face.
    This. This is absurd. When I tab target it should target the closest thing to me, so on and so forth. Left to right or whatever is just fucking crazy.
    (1)

  5. #835
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    About FATEs.
    - Let us see FATE timer, progress and the number of participants when we mouseover it on the map
    - Let the FATE mobs scale HP based on the number of participants in the case if there are too many. Maybe leave them as it is if there are less than 8 participants and increase with every player on top of it.

    - Please deal with server and network lag impact on different AOE mechanics. Why the hell are we effected by these mechanics then we are visually totally in different place? It seems like the list of players effected is formed at one point in time and the actual effect is applied at the different one after a boss completing some animation. This is so much frustrating! Please start the animation preemptively so that the actual hit is made in the same point in time as the effected list is calculated!

    - Please let us dye green items! Like those from Amdapor Keep. Never tried to dye darklight/higher level gear but they probably are also worth looking into.
    (1)

  6. #836
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    - Let us tune party frames to split buffs from debuffs and filter out buffs cast by other players. As a healer I need to see debuffs, my buffs and HoTs on party members

    - Add auto-dismount on: using actions, interracting with NPC/objects, Teleport... Do not block anything by mounting just dismount if the action can not be performed mounted.

    - Increase the damned 1000 chars post length limit!!!!
    (1)

  7. #837
    Player
    CUTS3R's Avatar
    Join Date
    Aug 2013
    Location
    Over there, on the left
    Posts
    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by ErikMynhier View Post
    Different bardings for our non-chocobo mounts. Both bought from npc and obtained from special quest.
    Sleipnir barding or GC / FC barding for my Unicorn, a GC painting for the Magitek armor, an heavily armoured or GC barding for the Coeurl, and... hm... I have no idea for Ahriman...


    But anyway please i want all of this !
    (2)
    Last edited by CUTS3R; 10-01-2013 at 05:49 PM.

  8. #838
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    - In the character stats window please add a tooltip to all stats showing the exact value of their influence. For example, spell cast speed should show the % value like 5% faster. (This will also uncover this stat is oh so useless as having it like 500 value shifts my Cure spell time from 2s to 1.98s)
    - Let us heal players that are raised right away.
    - Let the healers casting AOE heals mark a green area on the floor for other players just like damaging AOE does.
    (4)

  9. #839
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Suggestions from personal experience:

    - Allow to skip the opening cutscene up to the point where you are asked why you became an adventurer (since cutscenes with questions to the player can't be skipped)
    - Allow an option to hide pets and/or minions from your screen, making them invisible (at least in town, please).
    - Implement FFXI's /ignorepet for dungeon raids, to not target them.
    - Allow us to choose how many units of an item we want to buy from the Market Board. Often times I've been in need of an handful of units of one item but only found them in stacks for absurd prices.
    (1)
    Last edited by Bluevann; 10-04-2013 at 04:10 AM.

  10. #840
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    1. better storage/inventory system

    2. increase max stack amounts to 300-500

    3. give option on marketboard to buy whole stacks or x amount of the stack

    4. trapper DoL class focuses mainly on skinning monsters for thier skins/sinews/meats

    5. option to craft using materials in ur storage instead of havin to spend 40mins scrolling through 2 retainers just to see if have the materials or not....

    6. have storage units in houses that can only put certain materials in, for example... 1 for just wood/s, 1 for just ores, 1 for just food products

    7.better reporting system to get rid of these goldsellers n botters once and for all = =
    (3)
    Last edited by Spawnie; 10-01-2013 at 07:21 PM.

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