Bunch of stuff to say:
#1 Foresight does nothing for your parry. In my testing it was closer to ~7% reduction, but it's pretty easy to test in general. Pull a bunch of similarly leveled mobs, pop foresight, and look at how much dmg they do before and after it wears off. No need to parse, you've got a combat log there.
#2, using Unchained + Storm's Path is less healing than simply using Inner Beast. That was his point. Unchained is a DPS cooldown with very situational usage. It prevents you from using inner beast and reduces incoming heals. It should only be used extremely sparingly (the very start of Titan, or while waiting to off-tank a boss).
#3 he put healing in terms of potency because Storm's Path is 250 Potency which heals for 50% of the damage dealt. Under unchained you would do full potency. Inner Beast is a 300 potency attack that heals for 300% of the damage dealt. Also, Storm's Path is below Storm's Eye as well. It is very low damage and high TP cost. You should probably never use it in a real raiding situation, because the healing you receive from it is close to the healing you receive from the Storm's Eye debuff from inner beast. trying to maintain Storm's Eye while also having Storm's Path in your rotation is going to make holding aggro literally impossible if your DPS are competent (250-300 DPS).
#5 Warriors are less survivable. YoshiP said that we are very powerful, but he is absolutely wrong. There is no way for you to slice it in which a WAR would come out on top in terms of survivability.
#6 "I want to state this again. For people who missed it, bloodbath and Berserk share the same cooldown. It's COMPLETELY obvious that you should be using them together. Zerk, conv, wind, bloodbath, heavy, maim, s path, -> wait for mountain buster -> thrill -> buster -> IB -> infuriate -> IB ->... The healing potential is huge."
This is horrible horrible advice. You're talking about popping all 6 of your cooldowns for a single mountain buster. What do you do when the next one comes 30 seconds from now?
Warriors are reasonably close to being able to mitigate a single hit after the fact with Inner Beast. But monsters do more than one hit. Hell they do more than one hit every 20 seconds.
It's great that you're trying to figure out a way to be more viable, but you're off base on a lot of the mechanics.

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