Having Archer, Lancer, Marauder, and Gladiator R50, Marauder being my main, I can confidently say that Marauder is hands-down the best melee DPS in-game and even a better hate holder than gladiator or any other class.
Naturally , Marauder by itself, just like most other classes, aren't very impressive with what is given to them at first, however, thanks to the armory system that allows any other class too borrow abilities from each other, Marauder can utilize these abilities to enhance itself and become what it was meant to be.
I'd Like to share some tips and info for those who'd like more knowledge on understanding the Marauder's roll as Heaviest Melee DPS and how to excel at it.
Here's some info on my bar set up and what makes my character work first off...
Stats/Traits
Highlander
STR:134 Fire:55 (Having fire at 55, allows for you too be able to obtain the "Delicious" message for whenever you eat shepherd's pies, which further increase HP and ATK)
VIT:133 Water:95
DEX:100 Lightning:55
INT:13 Wind:92
MND:15 Earth:95
PIE:12 Ice:95
Traits:
Swordsmanship, Pikemanship, Bowmanship, Prime Conditioning, Will to Power, Will to Power II. Intimidation, and Axemanship.
Note: Working on obtaining either Conjurer or Thaumaturge R36 is a smart idea. This will allow for you too purchase stat conversion traits such as Will to Power (+5 STR, -5 INT) , and Will to Power II ( +10 STR ,-10 INT) thus, increasing damage output.
Attack/Weaponskills
Bar 1: Light Swing,Heavy Swing, Broad Swing, Brutal Swing II, Skull Sunder II, Maim, Fracture II , Brandish II, Storm's Path. ( I'll switch Brandish II and Storm's Path for Bloodletter, and Twisting Vice whenever on single targets.)
Attack Buffs
Bar 2: Bloodbath II, Hawk Eye, Raging Strike II, Ferocity II, Cadence, Invigorate II Siphon TP
Hate gain/Defence
Bar 3: Provoke II, Taunt, Warmonger, Defender II, Sentinel, Diversion, Foresight II, Emulate
This is my trait and bar setup, it works best for me, and I highly recommend it to every other marauder out there. It allow for full DPS and fairly good defense if the need ever rises.
Equipment
-Axes
Engraved Bhuj
This weapon is going to be your all-around main, I use a +2, but if you can obtain a +1 or higher quality , it will be a huge improvement over a NQ bhuj. There are plenty of mobs out there which you'll be fighting where the 70% Slashing, 30% Blunt
does most damage.
Vintage Bill & Barbarian's Bardiche
These two axes are situational, you'll gain the most use out of these mostly on R50 NMs. The vintage bill would be the strongest weapon against Uraeus due too the 10% piercing damage the axe offers. The Barbarian's Bardiche which is 60%Blunt and 40% Slashing, is best against Bloatbelly and his gang as they are weaker towards blunt damage.
Every marauder shouldn't settle for an NQ version of an axe, I highly suggest to try to obtain an HQ , the ATK & ACC gain makes a huge diffence.
-Armor
Your basic Silver Tricorne, Vintage Haubergeon, Iron Gauntlets, Penance Belt, Tarred Leather trousers/Leather Skirt, Cavalry Sollerets for main equipment will do. You gain 17-18+ STR and +7 DEX off that alone. As for accessories, I suggest going for +STR rings, as Accuracy isn't much of an issue nearing R50.
Actual Fighting/Tanking
-DPSing
Heavy Swing is your best friend on single targets, it makes it so you hit harder than any other class by a good margin and nets you more TP over a regular Light Swing. Depending on the situation, if you are fighting multiple mobs at once, your best bet is to use Broad Swing. For each individual hit that lands with Broad Swing , not only are you doing damage to multiple targets, but are gaining additional TP per mob hit. A single well placed broad swing can let you gain enough TP for either a Brandish II or Storm's Path.
Once under the effect of steadfast, Brutal Swing II, and Skull Sunder II have the ability to hit any target within a cone range. Skull Sunder II may be better in this case as you can land the damage over time debuff across multiple targets.
Remember those Attack buffs?, well it's best to save them only for weaponskills. The attack increase is substantial and work great during Battle Regiments.
The faster TP you gain, the more damage you do. Remember that! Invigorate and Siphon TP can give off some decent TP, so use them whenever available!
-Tanking
For the most part, it's all about keeping mobs off others, even though Marauder doesn't have the highest defense, it holds hate the best..gladiators on the other hand...if you can't hold hate..then what's the point right? heh
Using Defender while under steadfast increases your enmity gain. Storm's Path is also great on single or multiple targets. Using your Hawk Eye, Raging Strike, Ferocity etc... are also great ways to gain loads of hate and the best thing is, they cost no stamina and they can be stacked with a WS gaining even more hate, making sure that mob doesn't go nowhere.
On NMs, having Sentinel is great, it cuts damage taken by 2/3s , generates quite a bit of enmity , and can be used every minute. Abilities such as Diversion, at the cost of 250 tp, lets you avoid an attack or weaponskill, such as the Great Buffalo's onrush or etc..., Always try to keep Foresight up whenever possible, as soon as you parry and take 0 damage, quickly use Fracture to lock enemies from using weaponskills on you and your comrades. If you manage to obtain Emulate, you basically become the ultimate tank; with a number of ways to grab hate via dishing out damage or generating mob hate under the natural abilities of steadfast.
Compared to other melee classes on NMs
Note: Even though damage difference on NMs aren't huge. These small number gains are what actually matter. Thus showing that Marauder is a stronger melee DPS.
Remember, NMs are under different properties , certain NMs have a damage cap you can't pass.
example; a Lancer's Light Thrust/Pierce does the same damage on Uraeus as Full thrust; which on regular mobs does half that of light/pierce.
Uraeus
- Marauder against Archer/Pugilist/Lancer
Silver Francisca/Light Swing w/ Vintage Bill does 4-7 more points of damage over an archers light shot.
Archer hitting 29-31
Pugilist hitting 30-34
Lancer hitting 30-34
Marauder hitting 33-38
Great Buffalo
-Marauder damage is noticeable. Clearly shows marauder is best melee DPS.
Archer hitting 28-33
Pugilist 30-34
Lancer 30-35
Marauder 42-62 (Crits can go up to 70-85ish)
Bloatbelly/Dodore/Mosshorn
There's no question too who will perform best here. Marauder wins, hands-down. All about the AoE.
And that's it for this post, thank you for taking a look. Hopefully you can take into consideration on some of these things too help you out on taking your Marauder to its full potential.
I am open to discussion/questions etc...
once again Thank You!