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  1. #1
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    What are the best stat allocations for MNKs for Coil?

    For me, it's:
    STR > ACC (capped at 461) > DTR > Crit. Hit > Skill Speed > ACC (after cap).

    The reason why I like DTR > Crit. Hit is because Internal Release is on a 60 seconds CD. The upkeep of IR should be a priority and after the end of most dungeons, I always parse at 20%-25% critical hit on average. Sure I could get it higher but I think that hitting harder is most important since IR covers our critical hit rating.

    Blood for Blood is light-and-day difference. That 20% increased damage for 20 seconds is a God-send and adds-up very well with our STR and DTR.

    Some folks are stacking Skill Speed which is a huge mistake as I went that route originally and I had to re-purchase all my DL gear by replacing it with +Crit Hit/ +DTR. A MNK in my FC is nearing 490+ Skill Speed and he's just getting his GCD to 2.01 - 1.99 (1.99 will require 497 Skill Speed).

    I believe that itemizing/stacking Skill Speed is useless since GL offers more thane nough. And the difference between a 2.06 GCD and a 2.01 GCD to me is completely negligible.

    I'd like to hear from MNKs who are itemizing by stacking full Crit or DTR.
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by roflcaust View Post
    What are the best stat allocations for MNKs for Coil?

    For me, it's:
    STR > ACC (capped at 461) > DTR > Crit. Hit > Skill Speed > ACC (after cap).

    The reason why I like DTR > Crit. Hit is because Internal Release is on a 60 seconds CD. The upkeep of IR should be a priority and after the end of most dungeons, I always parse at 20%-25% critical hit on average. Sure I could get it higher but I think that hitting harder is most important since IR covers our critical hit rating.

    Blood for Blood is light-and-day difference. That 20% increased damage for 20 seconds is a God-send and adds-up very well with our STR and DTR.

    Some folks are stacking Skill Speed which is a huge mistake as I went that route originally and I had to re-purchase all my DL gear by replacing it with +Crit Hit/ +DTR. A MNK in my FC is nearing 490+ Skill Speed and he's just getting his GCD to 2.01 - 1.99 (1.99 will require 497 Skill Speed).

    I believe that itemizing/stacking Skill Speed is useless since GL offers more thane nough. And the difference between a 2.06 GCD and a 2.01 GCD to me is completely negligible.

    I'd like to hear from MNKs who are itemizing by stacking full Crit or DTR.
    Simply knowing the scenario = 90% of damage. Being where you're suppose to be when you're suppose, doing what you're suppose to be doing, be beats stats/rotation/skills.

    Once that's taken care of,
    I think crit>determination...depends on playstyle though.

    It depends if you like to dot or lot to burst. Bursting wise, for mnks who stacks their powers, tend to do better with determination. Good for adds, trash, and LB...it adds up, but goes horribly wrong if you or something fcks up. This is why I hate BfB, it can get you killed if you do it wrong, limiting its spamablity. I sometimes have to pair it with blood bath, to play it safe that a healer isn't doing a /ignore.

    For mnks who like to dot, and split up their off gcd, crit is amazing. Not only do your dots fluctuate a lot more(you can go test it on training dummy), you can split your IR/BfB rotations with other off gcd stuff. Those crits really go insane when you can fire off skills at CD.
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