Everything i mentioned have models that are identical to FFXI models, which was my point. And I know there are actual puks in the game which was what the "became dragonflies" part meant, since the puks from FFXI are in FFXIV under a different name (dragonfly genus) but are different from the "puks" in FFXIV.


I really don't think they are identical - look at the image here - http://wiki.ffxiclopedia.org/wiki/Yo...ng_Opo-opo.jpg
Then compare it to the model here - http://xivmodels.com/?monster/m0004b0001_1/Opo-Opo-I
Although the first image isn't fantastic there's clearly more detail in the textures and polygons on the FFXIV model.
As for your initial point - I agree that there's already a lot of returning monsters in the game. Howver a lot of them are enemies that have already been in the series so often it'd be strange to *not* have them (Cactuars, for one), others haven't really been around for a long time (Mindflayers), and the FFXII designs feel right at home anyway considering who FFXIV's lead artist is. On the whole I don't mind what's already in FFXIV, and I think by and large the things I was worried about (Costa del Sol, Crystal Tower) are being altered enough that they don't stick out, but I don't want the game to get to a point where I wonder "Which game's that from?" whenever I encounter a "new" enemy.
~Note to self: Stop logging out in silly hats~
Well, obviously they all have more textures/polygons in FFXIV. The only real difference between the FFXI opo and the FFXIV opo is eye size and feet color (aside from graphical quality differences).
I don't remember mentioning FF12, only FF11. Every single enemy type I mentioned is a literal copy of it's FF11 counterpart. I didn't mention enemies such as bats, which are in both games, because the models actually differ. The cactuar example is that the cactuar are identical in FFXI and FFXIV (and it's not even the iconic version of cactuars that you'd see in past FF games like 10 and 13). In any case, I've deviated from my point by explaining the point that reinforced my...point... It doesn't really matter if they bring in more enemy models from FF11, since there's already so many of them already in the game (that are a literal copies).
There's no reason they can't add both new unique enemy types (specific to FF14) as well as reincarnate enemies from older games as well as redesign enemies from older games.
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