i'm not sure how 2 BRDs is more efficient than PLD+BRD or any other silence combination in your argument. 2x BRD can still miss silences on nodes/ADS, just as PLD+BRD or 2x PLD would. if you're talking about if a silencer dies, or uses a silence accidentally and you don't have a 3rd silencer... that's simply execution error, and having a 3rd class with a silence is just a luxury so that you have to worry less about a simple 20s~ silence requirement. and as you mentioned in a way, MNK can fit that silence requirement pretty well, even silencing all of the HVs solo if they wanted.
melee are more prone to instant PBAoE on turn 4 yes, but it's not exactly an unbearable amount of pressure on the healer or their mana that it'd be a point not to take melee to turn 4. if you stay at an optimal position and weave in/out during GCDs you can avoid a lot of that PBAoE damage while still maintaining top dps. then you can consider your own defensive cooldowns, ie traited second wind, bloodbath for what it's worth (lol). imo, in the end, you can see that the (small) burden of healing a MNK from the "unavoidable" pbaoes in turn 4 can be seen as a simple tradeoff for the higher dps/defensive utility that they'd bring. in my experience as a melee DPS, melee DPS will only suffer unavoidable extra dmg compared to ranged DPS in turn 4.
in regards to "needing" 2 phys/2 magical, there are many groups that cleared turn 4 with 3 phys/1 magical, and some with even 4 phys 0 magical. the difficulty of turn 1-4 does not warrant a "perfect" or "ideal" party composition, as you can see with the example of WAR as well, who are in most ways inferior to PLD but they can still progress fine. yet MNK is an able DPS with many good points and few bad points when executed properly - hardly a "useless" class.
now, tbh, if you want to see the rest of the DPS compositions be regarded as useless in comparison, you would compare them to 3x SMN 1x BRD lol.


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