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  1. #41
    Player
    YeaniNah's Avatar
    Join Date
    Feb 2012
    Posts
    482
    Character
    Yeani Sky
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mr_Garrison View Post
    But you can do that at the moment. Fair enough you may be playing Russian Roulette with your account by going to gil sellers but the option is there. There must be plenty people going down this route creating a demand for gil otherwise we wouldn't have all the spammers in pretty much every hub on every server.
    if those person is against that idea .. do you really think those person will go to those hack website to buy gil and lose account by the hack site and by SE .....think of it.
    and anyway im sure those who might be using those site its people who aggree on this topic and buy gil in mog station cos they "did/want to" use those site but since SE is on alert they dont and find a way to not lose their account.
    (0)

  2. #42
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Instead of selling gil in the mog station, what they need to do is stop making gil generation(not gil transfer) so linear. Gil generation is gil entering the economy, gil transfer is gil moving from one hand to another.

    Currently, if a person deliberately spends 1 hour a day generating an X amount of gil, then a bot/farmer playing 24 hours a day will generate 24x that amount. That is just bad, bad, really bad, game design.

    What square needs to do is frontload that gil generation. They need to change it so that if a person deliberately spends 1 hour a day generating an X amount of gil, then a bot/farmer playing 24 hours a day will only generate 1.5x that amount.

    People are still free to transfer however much gil they can make off others, of course.
    (1)

  3. #43
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    You can buy gil in the AH.
    There are many different prices for gil in the AH. And the best is, it don't cost real money.
    You just set how many gil you want, what you wan to give for the gil and wait until someone is interested to sell his gil to you.


    Quote Originally Posted by Ruminate View Post
    Instead of selling gil in the mog station, what they need to do is stop making gil generation(not gil transfer) so linear. Gil generation is gil entering the economy, gil transfer is gil moving from one hand to another.

    Currently, if a person deliberately spends 1 hour a day generating an X amount of gil, then a bot/farmer playing 24 hours a day will generate 24x that amount. That is just bad, bad, really bad, game design.

    What square needs to do is frontload that gil generation. They need to change it so that if a person deliberately spends 1 hour a day generating an X amount of gil, then a bot/farmer playing 24 hours a day will only generate 1.5x that amount.

    People are still free to transfer however much gil they can make off others, of course.
    So the dropchance should decrease with every kill? Something like the 1.0 surplus, but for loot?
    (1)
    Last edited by Felis; 09-29-2013 at 11:21 PM.

  4. #44
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Felis View Post
    So the dropchance should decrease with every kill? Something like the 1.0 surplus, but for loot?
    Guild Wars 1 does that to combat RMT, although I personally don't like it. That type of mechanic feels like negative reinforcement.
    Other MMOs like WoW and SWTOR frontload gil generation via daily quests. I know most people hate dailies, but the underlying mechanic was meant to combat rapid, out of control inflation caused by RMT.
    I'm sure there are other ways to frontload the amount of gil generated per day, but i'll leave that up to the devs. ...assuming the devs even care to combat RMT with anything other than futile bannings, anyways.
    (0)

  5. #45
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ruminate View Post
    Other MMOs like WoW and SWTOR frontload gil generation via daily quests. I know most people hate dailies, but the underlying mechanic was meant to combat rapid, out of control inflation caused by RMT.
    "Other MMOs"? Psst, Ruminate. It's called "guildleves".
    (1)

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