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  1. #11
    Player
    Popiko's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Popiko Lon'fae
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ApolloGenX View Post
    It's garbage, due to range.
    It's not the range that's the issue. The main problem with Cure III is the radius around the target you heal being too small versus the amount of mana it consumes (about twice that of Cure II) while still having a lower heal potency (550 vs 650 if i remember correctly). I would be fine with the heal potency and mana costs, if it healed within around a 6-yalm range or something large enough to heal the melee fighters.
    (1)

  2. #12
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    It's Situational , which is not bad but in this game we have a very small spell list .Whereas situational heals in wow was good because you had a heal for every situation as priest. The devs said our spell list is shortened because they don't like situational spells.
    It can be removed and replaced with something else.

    If they want to keep Cure 3 they can
    Cause cure 3 to heal 1 target for 500 potency and make a 10 yard splash heal of half the amount healed. Make its mana cost 375.
    or
    Give current cure 3 a long cooldown but make it instant cast.

    It has few uses , use with overcure and swiftcast for strongest reliable single target burst heal
    Coil 4 end phase enrage, stack on top each other use it to heal the aoe dmg ticks much easier then medica which heals around half the potency of cure 3.
    (3)
    Last edited by sharazisspecial; 09-29-2013 at 11:29 AM.

  3. #13
    Player
    Mendalas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Mendalas Dragoonai
    World
    Balmung
    Main Class
    Astrologian Lv 100
    It needs a range increase big time. The mana cost is fair because it heals for a substantial amount. But the range.... makes this spell absolutely useless.
    (1)

  4. #14
    Player
    Kraftstyle's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Afdotia Kraftstyle
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I would like to have this situation: if you cast regular C2 - you get a chance to have a crit on your C3 (like it`s now). But if u cast Free C2 - u get a chance to cast Free C3 with crit. Makes way more sence and makes the spell a bit more useful.
    (1)

  5. #15
    Player
    Syncness's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Wexism Sync
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    The only situation I can see it useful is somehow in Crystal Tower where everyone is stacked and you somehow need to heal for greater-than-medica1 immediately (then pop a shroud I guess).

    But right now, it's useless.
    (1)
    Wexism Sync - Tonberry (JP) - Eikon
    http://www.xivarmory.com/character/2501717

    WHM Healing Spreadsheet
    http://forum.square-enix.com/ffxiv/threads/107651-WHM-Healing-Spreadsheet

  6. #16
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shiji View Post
    What do I do with this thing? The only times I seem to be able to fully utilize it is if I have full mana and it procs AND the tank takes a big hit. Other than that I sometimes(rarely) use it on garuda when we have like 3+ melee.

    Am I bad? Has anyone else found a better way to use this VERY costly heal? I feel the WHM needs some rework on the whole "combo-proc-1-2-3" system thing.
    Garuda HM with 3+ Melee is the only place I've found a use for the damn spell. :-\
    (0)

  7. #17
    Player
    Meliadoul_Tengille71's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Meliadoul Vanih
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Me being a healer. I found Cure III very good since 99.9% of the I'm full support. I have a 1,2,3 patten I use since cast Cure can give you free cure on Cure II and then free cure on cure III. I mainly use Cure III for emergencies in dungeons. Boss fights cure III is useless since it take a few seconds. Phys, I use as a backup for a fast aid for smaller amount HP damage. Cure III has its advantages. But yes its costly on MP. Square needs to give a skill to have at lvl 40ish to cut magic use in half on skills for WHM since we don't generated mp slow in battle. And they need to speed up Raise casting time....
    (0)

  8. #18
    Player
    Jarlax's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Jarlax Gennocide
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I have used it, in situations others have mentioned when the group is stacked up nicely for one reason or another. I also agree with the others that it's range from target is a little to small. At the same time, SE may have intended the ability to be extremely situational like it is.

    Fact is like most of you guys I rarely use the ability, I would say a 5y increase in its range would be perfect, and not to OP, that would cover most melee classes standing next the mob fighting from different sides, and this is what I "think" was intended.

    Ultimately though I am very happy with the WHM, and this is definitely not a game breaker and I can live without it, but it would be nice.
    (0)

  9. #19
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Syncness View Post
    The only situation I can see it useful is somehow in Crystal Tower where everyone is stacked and you somehow need to heal for greater-than-medica1 immediately (then pop a shroud I guess).

    But right now, it's useless.
    Turn 5 of of coil has a situation like that, where party members need to stack to mitigate fireball damage and Cure III is generally used to get them back up quickly. But yeah, besides that I've never seen it used.
    (0)

  10. #20
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Meliadoul_Tengille71 View Post
    Me being a healer. I found Cure III very good since 99.9% of the I'm full support. I have a 1,2,3 patten I use since cast Cure can give you free cure on Cure II and then free cure on cure III. I mainly use Cure III for emergencies in dungeons. Boss fights cure III is useless since it take a few seconds. Phys, I use as a backup for a fast aid for smaller amount HP damage. Cure III has its advantages. But yes its costly on MP. Square needs to give a skill to have at lvl 40ish to cut magic use in half on skills for WHM since we don't generated mp slow in battle. And they need to speed up Raise casting time....
    Could uh...you elaborate what the advantages are? And why do you use Phys instead of Cure I? o_O I feel like there are entire words missing out of your post.
    (2)

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