Quote Originally Posted by Onyxys View Post
You didnt read first message, do you pals?

"2) to move them aside from main story line so they will become optional for compleating. Do you have good skill- try to shase this dungeons. You dont have good skill or dont have a const-party- just play the game, make main story line. This hard dungeons will not disappear"

Hard dungeons will NOT disappear, THey will become OPTIONAL for compleating
You don't know the game well, do you pal?

None of the dungeons are difficult at all. They seem difficult at first glance, and it's only because you're new at it. If you actually learn about the dungeon, completed it a few times. (Especially the level 50s.) you'll see that it's not really hard at all. Only dungeon that poses a real challenge are the coil of Bahamut, which are difficult for a reason.

For sourpuss summary: There is no need for 'easy mode'.

Edit:

Another thing to consider: in 2.1, we are getting an even harder mode version for primals and dungeons. Three 'Extreme mode' primal fights, and two 'hard mode' dungeons. Sorry, but the dungeons we have are already "easy mode."

Come on, this game is designed that even casual players can have fun.