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  1. #91
    Player
    RunsWscissors's Avatar
    Join Date
    Sep 2013
    Location
    North Carolina
    Posts
    35
    Character
    Eldin Runswscissors
    World
    Leviathan
    Main Class
    Archer Lv 50
    before u make a thread the heading should make sense.. they crying has already begun and pvp hasn't even started yet.
    (2)

  2. #92
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    looks like most people agree bard need a nerfing. Sooner is better. another choice is boost all other class DPS by 30% including tank.
    (0)

  3. #93
    Player
    Devilair's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Air Bearstrom
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Thotor View Post
    5 offensive buff with short duration and long CD = burst.
    During a burst phase with bard, you easily go over 300 dps.

    Bard definitely needs a nerf in my opinion. Too much advantages and utility. Even if we were last in dps, we would still be group for songs and silence, so there is no need for us to be that strong.
    One way to "nerf" us would be to have channeled attack, this would lower our advantage on moving fights and less easy to play.
    Tbh i'd like to see our "spam" filler ability [heavy shot] to be turned into a 1.5/2 sec cast. Would make it less boring than smashing the macro to pop everything (macro with heavy shot, bloodletter and mysery's end)
    (0)

  4. #94
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by ChaozK View Post
    Ironically some groups like to run 1 DRG/3 Bard, so that the dragoon can use disembovel to reduce piercing resistance, therefore buffing each of the 3 Bards by 10% (as well as himself).
    Yeah nerf bards because they stole DRG damage.

    ROFL this thread so funny
    (2)

  5. #95
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ilJumperMT View Post
    I have both bard and monk to 50 as you can see. Bards are flat out op. too much utility and mobility for their dps, however instead of nerfing how about fixing melee class?

    Currently melee classes are useless. (snip)
    you'd think that someone who has BRD and MNK at 50 would be able to see their pros/cons clearly, but i guess not lol

    brd brings a myriad of utility along with respectable ranged dps (with low execution requirement). in my eyes the only reason people should call for nerfs on bards is because their average practical dps is higher, due ease of execution (longest range dps, position independent), and because of their wide range of utility (10% dmg debuff, songs, silence, bind)

    mnk brings highest physical dps, highest mitigation for a defensive class (foe), traited mantra. mnk dps has a moderate execution requirement but you can definitely have 100% uptime of GL3 turn 1-4. for players who aren't proficient enough to do so, then a BRD would do more dps yes, but with proper execution there is still good reason to bring mnk to coil outside of their LB even.
    (2)
    Last edited by himehime; 09-29-2013 at 02:49 PM.

  6. #96
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by himehime View Post
    snip.

    If you did coil you will know Melees are just waste healer's mana (especially on turn 4) due to attacks like Headspin. Personally I switch between MNK and BRD depending on which turn we are on.
    The main reason people use 2 bards is song stacking. Considering you need 2 magic damage and 2 physical damage for turn 4, that would make no space or melee.
    Lets not mention in turn 2 having 2 bards is ideal for silence. Yes you can rotate silence with PLD and BRD, but if someone takes a mistake you are screwed. In Turn 2 I save Perfect Balance just for those moments.

    Its useless to have high DPS if there is no slot for you. Bard brings too much utility to pass up, and stacking songs is ideal. Before you think I am lieing:

    (1)
    Last edited by ilJumperMT; 09-29-2013 at 08:33 PM.

  7. #97
    Player
    Leon_Stormrage's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Leon Stormrage
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Anyone have seen what rol fit bard in DF? Oh yes DPS. Here is not support rol... I know that playing Bard is easier that play any melee dps but my bro is playing dragon and knowing the fight mechanics he is doing SO much damage than me...
    (0)

  8. #98
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kroktar View Post
    Yeah nerf bards because they stole DRG damage.

    ROFL this thread so funny
    Thats not even remotely what i said lol. Learn to read.
    What i said is that Dragoons get picked for groups because they are fortunate enough to have an ability that buffs Bards.
    (0)

  9. #99
    Player
    GhibliTheSW's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    65
    Character
    Sirocco Occoris
    World
    Balmung
    Main Class
    Machinist Lv 90
    How about we keep everything the same as it is but instead of having free/unlimited arrows Bard actually needs to buy arrows from a NPC in order to use their skills, once the arrows run out, they can't use anything that require an arrow anymore (which leaves them with only songs). Also, different skills require different arrows, for example Heavy Shot needs Heavy Arrows, Straight Shot needs Straight Arrows.... etc. Once a type of arrow runs out, they simply cannot use that specific skill anymore.

    Any thought about this?
    (0)

  10. #100
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by GhibliTheSW View Post
    How about we keep everything the same as it is but instead of having free/unlimited arrows Bard actually needs to buy arrows from a NPC in order to use their skills, once the arrows run out, they can't use anything that require an arrow anymore (which leaves them with only songs). Also, different skills require different arrows, for example Heavy Shot needs Heavy Arrows, Straight Shot needs Straight Arrows.... etc. Once a type of arrow runs out, they simply cannot use that specific skill anymore.

    Any thought about this?
    Arrows used to be a thing in version 1.0. I dont really like it because it favors the wealthy Bard, rather than the skilled Bard. Imo they should get rid of the MP costs when singing, so that a single Bard can do all the songs for the party, rather than being in need of multiples (of course song stacking would need to go too).
    (0)

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