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  1. #21
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Eve Online is a decade strong! huzza!
    (1)

  2. #22
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Theref View Post
    Yeah PLEX, now you bought several PLEX and you died, you lost the PLEX. It will works on Sandbox type game like Eve Online, but I don't think it would work on MMORPG,
    this makes no sense to me... you know pretty much the ONLY plex that ever get blown up are RMT right? Anyone with a brain using plex for subscription or selling them legitly does nto move the damn things around lol
    (2)

  3. #23
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by 1889 View Post
    That would cause lots of trouble, but what about being able to buy from the store an item that is tradable ingame and is equivalent to a game time card? I think Eve Online offers something similar to that. That way people could in some sense "buy gils" but without creating inflation (the market would adapt to the supply of this kind of items). I bet there's people that would love to buy gold but don't because it isn't allowed, and many others like me would love to be able to pay the subscription with gils
    Yeah, and what EVE's system does is creates competition for external RMT, which is why you don't really see any in EVE. Far too many people are opposed to the system, many because they think people can literally play for free, which is false.
    (2)

  4. #24
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zipdar View Post
    I don't see how it can hurt the game economy.

    Even if SE offered gil to be purchasable via their Mog Station would severely hurt the game's economy across most, if not all, of the worlds. What would happen as a result of being able to purchase gil from the Mog Station is that some individuals would drastically jack up prices of goods purchased on the market boards.

    For this hypothetical, let's say that a stack of animal skins normally sells for 100 gil on the market. With gil purchasable directly from SE will result in individuals posting up those same animal skins at, say, 10,000 gil per single animal skin. Their reasoning would be "Well, go buy gil."

    This severe inflation would cause more harm, especially to those whose budgets are considerably stricter. It also would not stop RMT services. All they would do is simply offer their services at cheaper cost than buying from the Mog Station.
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  5. #25
    Player
    Chiruru53's Avatar
    Join Date
    May 2012
    Location
    Gridinia
    Posts
    108
    Character
    Escaped Retainer
    World
    Gilgamesh
    Main Class
    Pugilist Lv 51
    The gilsellers would undercut SE anyways.
    (0)

  6. #26
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50

    To answer to the question posed in the starting post of this thread

    Because it completely trivializes the choices you make and consequently reduces the whole appeal of crafting since crafting so strongly connected to the economy. It is a major "dumbing down" of the economy-related gameplay in a game.

    Basically, given your suggestion, the most time-efficient choice for becoming rich in FFXIV would always be: spend your real life money to buy ingame gil.

    Once upon a time, RMT was hated precisely because of those reasons. The devs were for that reason very much against any form of RMT. But at some point, people forgot why RMT was so bad and started to only dislike "illegal RMT", which is a very laughable concept. Why prevent people from trading their goods for real money, when the company offers a similar system? The only answer is: people don't really care and the companies prefer having monopoly on the RMT business; GW2 is an excellent example.

    I will never ever tolerate RMT.
    (2)

  7. #27
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alish View Post
    Anytime you design a game to favor the player with the bigger wallet over the player that lives on a tighter budget, the experience for the less fortunate can quickly become tedious & miserable trying to fund even the basic necessities to even play the game.
    You know what is worse? Like I've mentioned before: it destroys the appeal of an ingame economy for those of us who have the means to actually spend a lot on "legal RMT". I absoluted hated GW2 for that reason.

    I do not want the most time-efficient choice to be: "spend your real money" in any game.
    -----------------------------

    Quote Originally Posted by BlackShroudMercs View Post
    Lol so much hate for cash shops here. I don't blame anyone though, I get it, I have seen what they can do to a game.

    Thing is, id just like to see a game pull off cash shops without making the game buy to win. ALL vanity stuff, special armor, pets, mounts, inventory expansions, all stuff that offers NO HELP in the game itself, but is there for those who want cool gear and what not..

    I'd love to see ONE MMO pull that all off right. While not alienating those who choose not to spend extra..

    Maybe someday..
    Sorry, but I could only tolerate a vanity item mall, if vanity was not a focus at all of the game. However, in such a beautiful game as FFXIV, vanity matters. In games such as League of Legend and Path of Exile, vanity is not even near being a focus.
    (1)
    Last edited by HurtigeKarl; 09-29-2013 at 08:45 AM.

  8. #28
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    The main reason for not selling Gil would be inflation. Prices of everything would skyrocket due to more Gil being introduced into the economy by those that have the money to buy Gil. MMO economies are not as easy to manage as some people here like to think and if you think that by selling Gil legally in the Mogstation will solve RMT issues then you couldn't be further from the truth. RMT's would just undercut the official service and it would be even easier for them to make the Gil to pay players due to more of it being available.
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    There would be more negative connotations than positives, if such an imitative was introduced (as others have pointed out).

    More than likely, the markets would eventually crash. Anyone who played FFXI around Christmas '04 would remember what happened there.
    (0)

  10. #30
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Sorry, but I could only tolerate a vanity item mall, if vanity was not a focus at all of the game. However, in such a beautiful game as FFXIV, vanity matters. In games such as League of Legend and Path of Exile, vanity is not even near being a focus.
    Didn't you know? Skins increase your skill level 10 fold, they are a must in league.
    (1)

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