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  1. #1
    Player
    Kasern's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    131
    Character
    Captain Kasern
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I don't use it. If I need an AoE heal then I use Medica 2.
    (4)

    www.Skyhawks.net.au

  2. #2
    Player
    bonniebru5's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Anabell Walker
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiji View Post
    ..but but 500 mana ._.

    As Sodamachine said, its very situational, it is a super effective spell if you have a coordinated grp. if you use TS, Ventrilo mumble etc this can be utilized even more. fights like TitanHM, Chimera(if you do the back leg stack tactic). any fight where stacking is required this spell will be boss. i crit heal for up to 1800 with Cure III, imagine 8 people getting 1800 heals. for 500 mana.... doesnt get much more mana efficient than that


    Quote Originally Posted by Kasern View Post
    I don't use it. If I need an AoE heal then I use Medica 2.
    you should never spam medica II, cast one medica II then you keep at it with medica I, then another medica II when the HoT runs out
    (0)

  3. #3
    Player
    Shiji's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    39
    Character
    Shi Ji
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bonniebru5 View Post
    As Sodamachine said, its very situational, it is a super effective spell if you have a coordinated grp. if you use TS, Ventrilo mumble etc this can be utilized even more. fights like TitanHM, Chimera(if you do the back leg stack tactic). any fight where stacking is required this spell will be boss. i crit heal for up to 1800 with Cure III, imagine 8 people getting 1800 heals. for 500 mana.... doesnt get much more mana efficient than that
    The situations you describe are easier content. I'm more looking for situations in coil as that is where I am progressing currently. Let's look at the turns:

    Turn 1: Can't really use at all unless it's procced and you're preparing for a huge hit.
    Turn 2: Depends on group comp, but if your going balanced 2phy 2magi not really gonna help but, it could help on ADS if people are gettting hit(which usually results in 1-hit)
    Turn 3: lol.
    Turn 4: This is actually where I could see it being useful after getting off 1 medica II.
    Turn 5: not revealing any info but I can see it used here too.

    Quote Originally Posted by Nahara View Post
    The cost is ridiculous, agreed, but it's offset if you have a Bard in your party nice enough to give you Mage's Ballad for a few seconds. Or pop Shroud of Saints at the same time.
    Having to pop shroud everytime I want to use two or three Cure III is pretty ridiculous. It has it's uses no doubt but, maybe I wasn't making myself clear enough about CureIII. I feel CureIII isn't exactly horrible because of it's mechanics but rather it's traits. I'm really upset not with the WHM (because it's awesome!) but, with the Cure > Cure II > Cure III combo proc system. Our mana management is soley dependent on a few things: Shroud of Saints, Cure II procs, Mage Ballad, Potions.. and that's about it(besides obviously not overcuring and using Divine Seal efficently).


    I have no idea where most people on the forums or the healer section are on Turn's but my guess is probably on Turn 2 or 4 as only around 11-16(might be more now after reset) are at Turn 5 on my server (Behemeoth-Nonlegacy).
    (0)
    Last edited by Shiji; 10-02-2013 at 05:53 AM. Reason: limit
    :^)

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