ya but they still made it extremely unbalenced, why would i every use comfort zone other then the very first turn, there is not incentive to try, not one. even if they made it to where you could get 25 out of comfort zone and dropped tricks of the trade to 15 it would be a tad balanced i feel. seriously though 10 turns, when tricks of the trade is instant. that is silly.
i'm not saying make it broke again, i'm saying comfort zone should have better rewards for it takes 10 turns compared to 1. i'm saying that their work on these moves arn't finished. thats what i am saying
hell if they flipped it to where trick of hte trade was the lv 50 move that would make more sence too. i don't really get how on most the crafting classes the best move is level 15 and the level 50 move blows in comparison unless it is a better version of the level 15 one. like CULs lv 50 move for example. it might help sometimes but hasty touch is way better. it just seems completely backwards.
Crossskill says hihell if they flipped it to where trick of hte trade was the lv 50 move that would make more sence too. i don't really get how on most the crafting classes the best move is level 15 and the level 50 move blows in comparison unless it is a better version of the level 15 one. like CULs lv 50 move for example. it might help sometimes but hasty touch is way better. it just seems completely backwards.
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