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  1. #1
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RyuujinZERO View Post
    GW2's community - at least on Tarnished Coast, is/was pretty much a beacon of how a community should be..
    I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
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  2. #2
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by rabbitzero View Post
    I don't agree, but it at least wasn't as bad as i saw in the first Guild Wars. I felt it was about the same as WoW community wise. I do wonder how people would view the communities of games without dungeon finders if they added them. It's not the tools fault, it just lets people run into those they probably wouldn't before.
    Well, GW2 has a DF now, but it's structured differently (basically the same as GW2LFG). In GW2 you are able to create an "LFG" that allows you to leave notes and therefore specify the kind of player you're after (ie. speed runners, whether the group plans to do multiple paths, etc).

    FF14's DF causes friction because it lumps people together randomly - it throws speed-runners in with newbies amongst it's many sins. So in response to your post, I wonder how people in games with auto-assembling dungeon finders would view their communities if they could be more selective in their party's and goals, like in GW2
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