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Thread: Crystal Tower

  1. #41
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
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    Siorai Aduaidh
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    Leviathan
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    Conjurer Lv 50
    Quote Originally Posted by Reinheart View Post
    For some of us, FFXIV:ARR isn't just about getting best gear, it's experiencing the Final Fantasy inside a MMORPG.
    True Strike

    The hardcore power-gamers (and WoW cast-offs) will likely chase their self-worth in the next big/new/popular MMO when it rolls out. (Lets hope ESO and WildStar keep them occupied)

    ARR's player community should see a significant base attitude improvement around the same time.
    (2)
    Last edited by Zantetsuken; 09-28-2013 at 12:16 AM.

  2. #42
    Player
    Tubbins's Avatar
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    Jun 2012
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    15
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    Mung Bean
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    Famfrit
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    Black Mage Lv 70
    Quote Originally Posted by Troop86 View Post
    This game needs transmutation where you can keep the skin of an item.
    There is a vanity system coming.
    (2)

  3. #43
    Player seekerofpower's Avatar
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    Aug 2013
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    Limsa Lominsa
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    194
    Character
    Virtuous Abyssus
    World
    Goblin
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    Arcanist Lv 70
    Quote Originally Posted by Blindfate View Post
    I really don't see the hype for Crystal Tower. It's going to drop ilevel gear WORSE than Coil. Seems genuinely better to just farm AK, WC, and Coil.

    And a 24 man instance? :/ Really? Groups cap at eight. So why four separate groups?

    Unless there's a new group feature I'm not aware of coming in 2.1.
    They have already said that the groups will need to split up in the tower to accomplish certain things at the same time. Specifically in the puzzle sections.
    (0)

  4. #44
    Player
    Voormund's Avatar
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    Aug 2013
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    42
    Character
    Zen Jitsu
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    Gilgamesh
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    Paladin Lv 70
    Quote Originally Posted by Yucie View Post
    They're not going to port DS models into one of the prettier FF games. They're going to remake, re-animate, and re-render the models as they should be - an FFXIV reimagine of FFIII bosses.

    Plus, FFXIV isn't a turn-based game with an ATB battle system, or anything even remotely close to the handhelds. They'll have to reimagine the mechanics to work with the system already in place.
    I'm sorry but what are you on about? Where did I say they were going to "port" anything? That doesn't even make sense nor is it remotely feasible. There's not much to "reimagine". They will pair the bosses up with variations on already existing mechanics most closely based on the original versions.

    Quote Originally Posted by seekerofpower View Post
    It doesn't mess up the backstory. They have already mentioned that any fan service boss will have reason to be here. Maybe you never played FFIII, but the crystal tower exists outside time and space, and can cross dimensions, therefore, it can be easily explained why it would be here. Same with why Lightening can actually make sense here. Valhalla is the place between worlds.
    I didn't say it messes up the backstory, I asked what the point of having a unique one is, especially if they're just going to jumble all sorts of random things in instead of coming up with something new related to 14's story. I've yet to see a more than a single mention of the reason as to why this dungeon was chosen (Xande being changed into Xandes) with a regards to story so I would love to read about it if you can provide a link to where they talk about it.

    Quote Originally Posted by Sho86 View Post
    It was mentioned a long time ago that they were going to throw a lot of old FF references into ARR, dungeons, story, certain fights, whatever. If thats really gonna bother you, might want to look for another game to play. I personally welcome the "rehashed" content. Its fun to fight old bosses with your own character years later after seeing it the first time in sprite/chip-tune format with different heroes altogether. My personal favorite so far was getting to see Demon Wall again. Loved the FF4 version, FF7 was barely a nod though, so this was nice.
    References are one thing (characters named Cid, Biggs, Wedge, Chocobos, familiar spell names, etc) an entire dungeon bosses and all is a little more than just a reference IMO. To me there's a difference between calling an optional Lighting-based FATE a "nod" and doing the same for an entire raid dungeon that's at least in some way mandatory.
    (0)

  5. #45
    Player
    Itchyness's Avatar
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    Aug 2013
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    Gridania
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    110
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    Mr Itchyness
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    Diabolos
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    Conjurer Lv 50
    (1)

  6. #46
    Player
    Pellegri's Avatar
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    Sep 2013
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    Pellegri Testament
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by TrystWildkey View Post
    My best guess is November 14th, as that is when they stated the Lightning cross-over thing is going to happen.
    Except it's already been confirmed(along with leaked screenshots of the Halloween event) that both are currently in the data files, neither will require 2.1 to be added. I'm also of the opinion though if they care about their playerbase at all then they need to release this thing early November before too many jump ship because there's little to do at endgame and this patch has so many qol changes that i'm surprised they want to hold them off for an actual patch.
    (0)

  7. #47
    Player
    Laifon's Avatar
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    Aug 2013
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    Laifon Covey
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    Odin
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    Gladiator Lv 52
    Quote Originally Posted by Pellegri View Post
    Except it's already been confirmed(along with leaked screenshots of the Halloween event) that both are currently in the data files, neither will require 2.1 to be added. I'm also of the opinion though if they care about their playerbase at all then they need to release this thing early November before too many jump ship because there's little to do at endgame and this patch has so many qol changes that i'm surprised they want to hold them off for an actual patch.
    My guess is around December tbh, I don't expect them to release the patch so fast after release.
    (0)

  8. #48
    Player
    Evilized's Avatar
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    Aug 2013
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    Pretty Lights
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    Excalibur
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    Lancer Lv 50
    Quote Originally Posted by Laifon View Post
    My guess is around December tbh, I don't expect them to release the patch so fast after release.
    Most games are patched furiously just after release. I would be very surprised if we made it through all of October without 2.1.
    (0)

  9. #49
    Player
    Pellegri's Avatar
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    Pellegri Testament
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    Ultros
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    Archer Lv 50
    Quote Originally Posted by Laifon View Post
    My guess is around December tbh, I don't expect them to release the patch so fast after release.
    If all this contained was new primal modes, fc housing(since personal won't be till 2.2) and some balance changes i'd have to agree. But the fact that this patch is literally half if not more of the endgame(most of which was near completion at launch) and they have shoved so many qol changes into patch they need to bring it out as fast as they can. A lot of the changes in the patch are things that should be in every mmo right off the bat, not wait 3+ months to bring out when the core audience that wants those features have jumped ship because they did not like waiting for things that should have been there at the start.
    (0)

  10. #50
    Player
    hamsteak's Avatar
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    Aug 2013
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    The Moldy Ul'dahn Sewage System
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    Hidden Dragon
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    Behemoth
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    Pugilist Lv 60
    Quote Originally Posted by Blindfate View Post
    I really don't see the hype for Crystal Tower. It's going to drop ilevel gear WORSE than Coil. Seems genuinely better to just farm AK, WC, and Coil.

    And a 24 man instance? :/ Really? Groups cap at eight. So why four separate groups?

    Unless there's a new group feature I'm not aware of coming in 2.1.
    to have fun!
    (0)

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