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  1. #101
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think what people are missing here is that WAR very much dependent on gear. For instance switching from AF Body and helmet to Heavy Darklight gained me 300HP. I can only expect tha other pieces to have a similar gain and I have heard that a warrior who is well geared in Allagan can have extremely high HP.
    (0)

  2. #102
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Resheph View Post
    I think what people are missing here is that WAR very much dependent on gear. For instance switching from AF Body and helmet to Heavy Darklight gained me 300HP. I can only expect tha other pieces to have a similar gain and I have heard that a warrior who is well geared in Allagan can have extremely high HP.
    This does not change the fact that right now , PLD can do it with iLevel 70 and WAR cannot. So there is something wrong.
    Tanks should all be able to MT with the same gear else it creates a situation were the other tank will be left out.
    (0)

  3. #103
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amyas View Post
    What is that supposed to mean? I can't have an opinion just because I haven't done a fight?
    yes

    you can't have an opinion about the fights you haven't done yet

    NOBODY is saying warriors have issues before the fights you haven't done yet, so your stance is valid

    warriors absolutely are fine before titan

    you're absolutely qualified to claim warriors are great tanks at garuda/ifrit/hydra/chimera/ak/wanderers/praetorium/cm/whatever else you want to do

    the final phase of titan is the first eye opener that something is different between the tanks, final boss of turn 1 in coil, and the dreadnoughts in turn 4

    basically, the progression fights, the things that matter as far as endgame is concerned

    warriors are great in farm content though
    (1)

  4. #104
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Firon View Post
    I agree with most of what u said except feather foot being on par with bulwark cause its not reducing dmg taken by 25-27% 60% of the time is tons better than feather foot.
    Reducing by 25% for 60% of the time should be net reduction of 15%. Featherfoot is a reduction by 100% for 15% of the time, which is a net reduction of 15%. Additionally, Featherfoot can be used twice as often as Bulwark, which is its own advantage. However, on a time-weighted bonus, the difference is small: Featherfoot is a 2.5% decrease in overall dodge-able damage in compared to the roughly 1.25% of Bulwark if used on cooldown. Bulwark is more useful in practice because tanks benefit from reliability, but Featherfoot has half the cooldown.

    Quote Originally Posted by Resheph View Post
    I think what people are missing here is that WAR very much dependent on gear. For instance switching from AF Body and helmet to Heavy Darklight gained me 300HP. I can only expect tha other pieces to have a similar gain and I have heard that a warrior who is well geared in Allagan can have extremely high HP.
    Please understand that this is simply not true. The difference between WAR and PLD before Defiance is exactly 85 HP at all VIT levels. If you have 500 VIT, then it will be 85 HP on top of 6200 HP. Because WAR and PLD have identical gear, you can expect that the HP difference is negligible. WAR gets 25% HP from Defiance, but PLD gets a 20% damage reduction. In terms of effective HP, they are essentially identical except for that 85 base HP difference.
    (0)

  5. #105
    Player
    Mistz's Avatar
    Join Date
    Jan 2013
    Location
    Ul'dah
    Posts
    20
    Character
    Mist Lopez
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by melwynne View Post
    It is not the DPS that is the problem. You will all know this once you reach endgame.
    Really? please do remove the question mark above my head then, and tell me what kinda problems warriors do have?
    Currently i'm in coil myself as a PLD with a warrior OT, he is makeing between 140-170 dps evryfight, even at turn 2 with the tank swops he gets the nodes and adss off instantly.

    I will say it again, people complaining about warrior is broken is either bad players, or someone playing a wrong class if they cant make it work without reddit/help websites doing the job for them so all they have to do is mimic something written, warrior works completly fine and tbh make way more dps then a PLD.

    So i strongly advise you take a look at your gear, your stats & materias, wich food buffs you're useing cause you are doing something wrong if you cant tank in coil without problems.
    (0)

  6. #106
    Player
    Zuri's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Aurelia D'oraguille
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Players in general have become lazy. "I don\\'t want a spend too much time doing this." "I don\\'t want to perform at 100% for 100% of the instance, maybe just for 60%." "I\\'ve gotten so used to being a lazy fuck that I want WAR to forego inovation and uniquess and start tanking like a PLD, so I dont have to perform at my very best ALL the time." FFS. WAR may have a slight \\'disadvantage\\' compared to PLD but in capable hands it can get any \\'job\\' done. And if you just happen to be in the "I don\\'t see how WAR is equal to PLD group" then most likely you aren\\'t a career WAR, or perhaps you need to perform less mediocrely, maybe find a group that isn\\'t fixated to the idea of how to exclusively play with a PLD tank and ultimately, brush up/theory craft/teach yourself/acquire knowledge/practice every aspect of your class and the meta-game you\\'re playing in. There are no excuses.
    (0)

  7. #107
    Player

    Join Date
    Sep 2013
    Posts
    26
    Honestly the only real problem with warriors is a fight like twintania where she puts a HUGE healing debuff on you for a long time while bursting like crazy.

    Warriors don't have the tools to deal with it.

    SE just needs to avoid mechanics like that.
    (1)

  8. #108
    Player
    Trematode's Avatar
    Join Date
    Nov 2011
    Posts
    14
    Character
    Trema Toad
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I remember back in v.1 when Warrior's were the top dogs lol

    Now we're the co-pilots and the PLD's are the pilots, happens all the time.. We'll get some love soon.
    (0)

  9. #109
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Covertghost View Post
    Honestly the only real problem with warriors is a fight like twintania where she puts a HUGE healing debuff on you for a long time while bursting like crazy.

    Warriors don't have the tools to deal with it.

    SE just needs to avoid mechanics like that.
    I haven't seen it, but that should actually give WAR a relative advantage depending on how it's implemented. Healing debuffs won't affect drain (just as healing buffs don't), and if the debuff and buff stack additively, you would expect WAR to have an advantage. For the latter, it's easier to understand mathematically. If you subtract the two, you'll have something like this:

    PLD: 100% healed - 50% healing debuff = 50% healing received
    WAR: 100% healed - 50% debuff + 15% healing buff = 65% healing received
    WAR healing / PLD healing = 65%/50% = 130% healing received compared to PLD

    In any case, even if they stack multiplicatively rather than additively, WAR necessarily still has some (albeit much smaller) advantage. What it sounds like the utter lack of burst mitigation means WAR just rolls over and dies. That's one I don't know how to address other than to give WAR the HP pool to take a punch ('cause right now, WAR has no more eHP than PLD using no skills at all).
    (0)

  10. #110
    Player
    reflecttcelfer's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Dragomir Zelenka
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zuri View Post
    Players in general have become lazy. "I don\\'t want a spend too much time doing this." "I don\\'t want to perform at 100% for 100% of the instance, maybe just for 60%." "I\\'ve gotten so used to being a lazy fuck that I want WAR to forego inovation and uniquess and start tanking like a PLD, so I dont have to perform at my very best ALL the time." FFS. WAR may have a slight \\'disadvantage\\' compared to PLD but in capable hands it can get any \\'job\\' done. And if you just happen to be in the "I don\\'t see how WAR is equal to PLD group" then most likely you aren\\'t a career WAR, or perhaps you need to perform less mediocrely,
    You're attempting to pass off mechanical inferiority as a virtue. You should really stop doing that, because it's foolish, and makes you look silly.
    (1)

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