Please note that Yoshida has informed us that players will get a totally different skillset than the one employed as battle classes for PvP. As is, their current skills are balanced only for PvE. Making a separate skillset for PvP removes the need to balance them for one another, and thus creating classic "flavors of the month," where classes go through cycles of whose better for what. And because of this, all these arguments about what skills are most useful amount to nothing but smoke.