All is fine but you have to include crafting in that. I won't go into details but there are many threads on this forum with suggestions to make crafting into gear progression system. Ideal to me would be something like that: ilvl 50 quest; ilvl 55 crafting; ilvl 60 dungeon; ilvl 65 crafting; ilvl 80 crystal tower; ilvl 85 crafting; ilvl 90 coil; ilvl 95 crafting. That is ofcourse if the crafting materials would drop ONLY from the dungeon (so ilvl 95 materials from coil). Right now both crafting is bad and gear progression is all over the place. Tomes should go away - I always hated token system.