Quote Originally Posted by Alise View Post
If crossing were actually the problem, then why CON/THM spell also look so plain/suck?
I thought this was a good point, but if you look at the whole development situation concerning battle effects, Spells and WS are all included together. If you spend too much time on one, the other suffers. Or if you expand one too much, the other suffers as well.

So, just because spells suck, doesn't necessarily mean its an art problem, it is still a design problem.

Another point that could be made, if less time is spent on making effects & animations work for all the classes, more time would be available for spells. So both could improve by simply limiting weapon skills to their weapon.

****Also I think some people might be getting confused. This thread is only about limiting weapon skills, not all actions. Those not familiar with ffxi, a weapon skill would be considered any melee skill like Skull Sunder or Red Lotus Blade, or possibly even magic skills like Damnation and Radiance.