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  1. #1
    Player
    marcmy's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    F'osho Tia
    World
    Ultros
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Alavastre View Post

    4. Global cooldown will not be adjusted. This was obviously a very careful design feature of the combat system. I believe it's so the console people have a chance at being viable as they have to use a combination of commands to get to their skills. I wouldn't look for this to be changed any time soon.
    Ah, that is actually solid reasoning. I didn't think of it from a console perspective. Still, I think 2.5s is just a bit too long. 2s sounds like a good number, since I'm hearing monks can get that low anyway. At the very least, if they don't reduce the GCD entirely, maybe they will make spell speed more effective to where it is reduced by that much.
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  2. #2
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by marcmy View Post
    Ah, that is actually solid reasoning. I didn't think of it from a console perspective. Still, I think 2.5s is just a bit too long. 2s sounds like a good number, since I'm hearing monks can get that low anyway. At the very least, if they don't reduce the GCD entirely, maybe they will make spell speed more effective to where it is reduced by that much.
    True. As a healer, this sucks, as I have to watch the Tank get hit one or two times before I can heal them. Can get scarey if you're not on top of everything.
    (0)
    "You keep using that word. I don't think it means what you think it means."