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  1. #91
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Dargoth_Draconia View Post
    But they said for the Mid June patch that would be dungeon content and the beginning of battle mechanic changes and that isn't lackluster at all, that means the patches following the next will be game changing and possible a cast of Raise 3 of FFXIV.
    They did Kinda say in their own words that, All the patch proir to the one in June were practically Groundwork Patches that lead to the Very big patches. If they were to put all this Big patches in and did the small stuff later It would have been probably Chaos, with people still complaining that These updates are Extremely buggy, and/or Cant play the Game itself.

    All in all, Im extremely excited for this "Raise III" FFXIV Really needs right now =).
    (1)

  2. #92
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
    (20)

  3. #93
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bayohne View Post
    Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
    Nice return 0, defaintly was needed as Yoshi quite rightly pointed out (dying to return!)

    Looking forward to more
    (0)

  4. #94
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Bayohne if we had a "Friends List Plus" type of thing on here I would add you, lol. Thanks again for giving us a bit more option, I am sure everyone here is really excited to here about more transportation modes whenever you get the information. Chocobos, Choco Stage Coaches (they was talked about originally and are seen at different places in the game still) and Airships. Also we had a Dev Tracker saying something about Player Companies hopefully Player Company built airships are in the works.
    (0)

  5. #95
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bayohne View Post
    Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
    Thanks Bayhone! Hearing, "future modes of transportation" from someone on the team (I.E. Chocobos/Airships etc.) made me happy! Zero anima costs for return is a truly awesome decision also! Thanks for the updates man!
    (1)

  6. #96
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
    So they're still just in the planning phases regarding chocbos and airships?
    (0)

  7. #97
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I'd really like to just have chocobo rental services already so we can cross long distances easier, and Yoshi-P's team just create extra uses for them as time goes by. First and foremost they should be used as normal transportation.

    Airships, I have no problem with at the moment since there arent too many far flung cities, but I we've already got Airship ports everywhere, so not sure whats up with that.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #98
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Oh please god, please don't make Chocobo travel some annoying mini-game. I have a feeling theres a lot more to do with some extravagant system chocobo's are going to bring instead of just allowing us quick travel.
    (0)

  9. #99
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bayohne View Post
    Ah, sorry I missed that. Regarding what Foxclon said on the JP forum was the fact that in the 1.18 patch, the anima cost of "Return" will be lowered to zero. He also said that while it's a bit off, they're gathering their thoughts regarding future modes of transportation and once we have something concrete to share, we'll let you guys know.
    man, I suggested this once, be it here or zam can't recall, and got so much shit for the idea.

    I'd like to go back in time with these news so I could go "HAH!"
    (0)

  10. #100
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    The main concept of this thread can be explained with one image.
    click one image. clicks it. CLICKS ITS.
    (0)

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