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  1. #461
    Player
    Kitru's Avatar
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    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    Two warriors here on Titan hard mode, one main tanking and one dpsing. am i missing something here?
    No one is arguing that WAR isn't *viable*, as in, capable of clearing content. Showing evidence of a WAR clearing content has no bearing upon balance. It simply demonstrates that WAR meets some minimal performance conditions, which is what *every* class should be capable of doing. Viability is the starting point of class design. Balance *should* be the end point.

    The point that everyone is trying to make is that WAR and PLD are not *balanced* because everything a WAR does, a PLD does better. Yes, a WAR can clear content, but why bother bringing one, all other character/player variables constant, if a PLD does everything better.
    (2)

  2. #462
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    https://www.youtube.com/watch?v=JSJV2519AxE
    Two warriors here on Titan hard mode, one main tanking and one dpsing. am i missing something here?
    Just because they can do it doesn't mean it isn't significantly easier with a PLD tanking. Also you have to consider their gear level, which is well above what is normally required for Titan.

    Also I think it's funny that you posted a run with Little Church in it to show how strong warriors are.
    (0)

  3. #463
    Player
    wlakiz's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Lenneth Val'kyr
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    No, because if I really wanted to do that I would just have the WAR run around without Defiance on. If you're in tank stance, you are *not* attempting to go all out for damage without consideration for survival. The math I did is for maximized damage while still maintaining optimal survivability. One of the reasons why Unchained is so laughable is specifically *because* you could just drop out of Defiance for the duration and have it behave in pretty much the same way.

    And, actually, if you understood the math that I did, I *did* include leeway for using Inner Beast: you simply replace it with Fracture. Fracture and Inner Beast just so happen to deal the same damage. It's a pretty obvious exchange.
    Its called damage potential, with your math, even if IB does 9999 damage, you would still ignore it because it would affect the tank's mitigation. There are certain phases/scenario in a fight where survivability is not the top priority (Titan heart phase, or when you run with 3 healers..etc). Fracture does not replace IB because: 1. Fracture requires 30s to reach full damage, and 2. You can do both fracture and IB as part of your rotation for even higher damage.

    Any WAR that takes Flash is wasting an additional slot. A WAR gets to use Flash all of 3 times without the advantage of the Blind debuff before running out of MP and it takes twice as long to get the mana for Flash back, thanks to WARs having half of the mp of a PLD. Bringing up Flash for a WAR in a discussion of AoE threat demonstrates that you have no clue what is actually useful for a WAR.
    I take flash to fill in pacification gap after berserk and extra aoe threat generation on top of overpowered. I find the skill to be useful as it allows me to continue to generate enmity so my healers and dps can continue to their job without reserve.


    Furthermore, Vengeance is only useful when you're actually being attacked. If you're being attacked, you've already got aggro. As such, it's there as a DPS increase, but it's not a useful consideration for aggro generation. On top of that, Vengeance still has that 120 second CD and 15 second duration. At 1 attack per GCD, Circle of Scorn is going to provide just as much threat and damage as Vengeance is, and Circle of Scorn is on a much shorter CD.

    Steel Cyclone is another one of those completely worthless abilities to bring up in the discussion. Steel Cyclone is the equivalent of a whopping 266 enmity potency and actually ends up being *more* expensive thanks to costing Wrath stacks. Overpower provides 240. Steel Cyclone is so bad that it could stop existing entirely and it wouldn't affect the way WAR is played *at all*.

    You're behaving as if AoE occasions exist completely independently of the rest of the fight. You *have* to consider the resource costs of the abilities and the opportunity cost that using the ability accrues. Flash doesn't have *any* opportunity cost because it's functionally free. Overpower has a *massive* opportunity cost. Every time that you use it, you're cleaving off ~20 seconds off of your effective fighting time. Use it more than 2-3 times and you're going to be incapable of doing damage to the actual boss a short time later, and that ends up costing you a *crapton* of damage in the end.

    Opportunity costs matter and Overpower comes with really high ones. That's what you seem to be incapable of understanding, no matter how much I tell you.
    If you are being attacked Vengeance helps you maintain aggro. If you can't generate the threat required to hold them against the DD's AOE, then you're not doing your job as a tank. Steel Cyclone like CS is a free AOE. It can be modified by damage boosting abilities like berserk, maim and IR. You are looking at an instant ~990 enmity (not like CS, where it slowly generates the enmity) and this goes for overpowered as well. Not to mention if you pop bloodbath, you get extra enmity from the healing that you do with the aoe. With a WAR you can have the dps burst down the mobs way faster than if a pally tanks and this matters.

    All tanks have laughable AoE damage compared to DPS. You seem to have focused on the first part of that sentence while ignoring the second half. The only thing that matters, as far as tanks are concerned, is AoE enmity generation. The damage doesn't matter. WAR has better snap AoE threat, but it's harder to manage, from both a functional and a resource based model. Flash is easier to use, covers a larger area, is effectively free, and comes with a nice little debuff as a cherry on top.

    When discussing the AoE capabilities of the two tanks, people get *really* hung up on the damage just because Flash doesn't deal any. They're willing to ignore *every other factor* that distinguishes the AoEs just because of that one thing. It's even more audacious when people act as if the damage that Overpower provides actually matters; the dilution of tank damage applies just as much to AoE capability as it does to ST damage: it means almost *nothing*, especially when you recognize that you'll manage all of 2-3 Overpowers before you're effectively forced to stop thanks to resource management.
    Damage matters, because its modifiable and scales nicely. Flash scales poorly. You can't make Flash generate more threat in emergency situations and your argument is that you don't need to because a PLD can be stuck tanking mobs all day instead of helping DD kill them and that may have it uses but not in a typical encounter where killing adds is the priority.

    WAR is a 'sharp' tank. It is high risk and high reward. It does substantially more dps/threat than PLD if you are willing to take the risk that goes with it.

    P.S Your math seem to have errors: In WAR optimized combo, you don't take in account that the slashing resistance bonus is still present when reapplying Storm Eye and You also don't look at WAR with WAR scenario, where MT can do BB spam while the other does slashing dps.
    (2)

  4. #464
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    the main reason i posted the vid was to show War can take the hits. there is a few times the main gets hit for around 3k, but that would be expected, hell half the time i take a hit like that it gets dodged anyways. That is a big thing that is being missed here, dodges and parrys, i mean War don't get a shield but that is the 3rd mitigation, it does mitigate more then leeches i am sure. Yet at the same time WAR also dps harder, which means a faster kill and less hits overall due to less time spent fighting. So really the extra damage equals less big hits that comes your way, the leeches and selfheals make up for the rest IF used properly. Believe me, i might not be @ HM battles, but wouldn't you considers 2 manning garuda or taking any higher level boss from the start with jsut 3 people really hard feats themselves.i have yet even heard of a pld that has done this. when a white mage dies and i am at full health, i've been able to keep alive off my own selfheals and leeches for nearly 2 minutes more then a few times jsut ot see how far i could go. maybe it is just me but i think people are just playing it wrong.
    (0)

  5. #465
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    https://www.youtube.com/watch?v=JSJV2519AxE
    Two warriors here on Titan hard mode, one main tanking and one dpsing. am i missing something here?
    it can be done by two very good healers, not by the war.
    (0)

  6. #466
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by hola View Post
    it can be done by two very good healers, not by the war.
    one of the healers died in the vid and they have to pick it up with one healer, try again later
    (1)

  7. #467
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    one of the healers died in the vid and they have to pick it up with one healer, try again later
    ok

    it can be done by ONE very good MT healer and another average healer.

    lv48

    get to lv50 and try it yourself, then talk.

    of course it can be done.
    but 10 times harder than pld
    (0)

  8. #468
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Theres a video of a PLD tanking HM Titan with a single healer floating around in the general forums. It was a bought run, too, so part of the raid was being carried. If I posted a link to that vid, it still wouldn't prove the argument at hand though. That video is more likely to prove that the healer was made out of 100% pure awesome, rather than the PLD being superior.
    (0)

  9. #469
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    Quote Originally Posted by hola View Post
    ok

    it can be done by ONE very good MT healer and another average healer.
    it don't matter if the second healer is good or not when they are dead, try again later
    (0)

  10. #470
    Player
    hola's Avatar
    Join Date
    Jul 2013
    Posts
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stonie View Post
    it don't matter if the second healer is good or not when they are dead, try again later
    try titan later

    lv48 warrior has an opinion

    but who cares?
    (0)

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