Quote Originally Posted by Kitru View Post
Any WAR that takes Flash is wasting an additional slot. A WAR gets to use Flash all of 3 times without the advantage of the Blind debuff before running out of MP and it takes twice as long to get the mana for Flash back, thanks to WARs having half of the mp of a PLD. Bringing up Flash for a WAR in a discussion of AoE threat demonstrates that you have no clue what is actually useful for a WAR.

I'll disagree here - I find it useful on fights leading up to bosses as a way to conserve TP by using it instead of more overpowers to get agro; this in turn lets me chain pull faster. Not to mention it is situationally convenient whenever it happens that you have mobs not lined up so that overpower hits them all, and don't want to waste that extra second or two repositioning.

Furthermore, despite not being really necessary but merely convenient, I can't really see any other skill being more desireable. Assuming you start with Convalescence, Provoke, Featherfoot and Internal Release, what's better than Flash for your fifth slot? Savage blade is as useful as Steel Cyclone. Awareness nullifies crits over 25 seconds... assuming a mob has a 5% base crit chance, that's a whopping 2.5% mitigation over 25 seconds... meh. It might prove useful in a token encounter down the line which has high crit rate, but not for now. Second wind is so laughable I have to strain looking at my health bar to see it move when I use it. Haymaker sounds great on paper, but alas, most (all?) bosses are inmune to it. And if I'm going to choose a skill that is only useful on trash, I'd rather have flash, which is situationally convenient, rather than Haymaker which will mitigate damage I really don't need mitigated. And mantra, untraited, boosts party healing by 5%... I don't consider it enough to be worth it. I have heard somewhere it might be 10%, but I can't get a clear report with a date on it. If that were the case, then it'd be much better... but still, leveling monk up to 42... >.<