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  1. #201
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I have a question to the people who are making it seem like the OP is someone who just wants to complain about long grinding for gears. This question will show that I have not quite made it to end game yet so please excuse me if there is more to the answer than what I perceive based on reading the forums while at work and talking to friends. The question is this; What all is there to do at end game, and what motivation do you really have to spend at minimum 5 months to be fully geared, and will it require you to have your entire guild fully geared in AF+1 to finish Bahamut?

    Let me explain why I asked that 3 part question. It all starts with motivation, motivation can be had by having a lot of fun content or something to strive for. For example, I've mentioned in another post that when i was in an end game guild on a previous game I had no problem spending 2 years playing it with that guild even though it took months to get full sets due to how rare or difficult gears dropped from certain bosses. However, I was very motivated to spend all of this free time striving for better gears because on the side I was able to run with my guild mates and go pvp other factions or other guilds, GM's were active at the time and would come in and shout into general chat things like "Omg everyone in this city get ready because a lot of lvl 50 monsters are about to overrun the town and everyone who survives till the end gets X amount of prizes" etc.. In other words there was a lot of content that kept me busy on the sidelines while still having that focus to get full end game gears maxed out. So I ask this community, what exactly is here at the end game levels (outside of starting another character or making money by crafting) to motivate the average gamer to spend all of their free time farming a single dungeon OVER AND OVER for months until they have this AF+1 gear?
    (7)
    Last edited by Yoko_Kurama; 09-26-2013 at 04:57 AM.

  2. #202
    Player
    Loxius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    80
    Character
    Loxius Montaque
    World
    Moogle
    Main Class
    Conjurer Lv 50
    To answer your questions Yoko_Kurama:
    Motivation is something personal and the motivation for me isnt getting the AF+1 gear but to get enough options to upgrade my gear to make endgame raiding easier. AF+1 isn't needed to progress else current endgame guilds can't progress either.
    Basicly how i see it is that if you don't do any endgame after the titan hm stuff you can focus on getting some AF+1 pieces but they didn't add those items to just get us easy in AF+1.
    If you look at WoW you get valor points quicker and could get full valor gear quicker but then the items are still lower then you do get with some of the endgame content.
    From what i understand AF+1 is later on par with Crystal Tower as far as I know.
    (1)

  3. #203
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    I was under the impression that AF+1 was there to fill in the gaps from Coil drops. Which realistically people shouldn't, and for the vast majority wont, have on farm till well after Crystal Tower is released. Progression was/is intended to have the ilvl80 CT come before the ilvl 90BC and AF+1 gear completion. People who want AF+1 gear now (quickly and/or within a few months time) are just asking to have NOTHING to do right from the get-go.
    (1)

  4. #204
    Player
    Yoko_Kurama's Avatar
    Join Date
    Aug 2013
    Location
    Riverside, California
    Posts
    107
    Character
    Yoko Kurama
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Ahh ok, thank you, that cleared up my suspicions, so there are many more things to do on the side in the end game world of this game than just farm for better gears yes?

    Quote Originally Posted by Anakhu View Post
    If your having fun, it shouldn't matter. You should see the time it took for me to get a lot of what I have in Eve Online.
    This was actually why i made my previous post, when reading about end game content via people on this forum everything sounds like once you get to end game all you do is this repetitive same dungeon over and over instance thing for weeks and weeks and to be honest if that was truly what end game is in this game i'd probably have to drop out of that lol.
    (1)
    Last edited by Yoko_Kurama; 09-26-2013 at 05:14 AM.

  5. #205
    Player
    Anakhu's Avatar
    Join Date
    Sep 2012
    Posts
    287
    Character
    Anakhu Dalmasca
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    If your having fun, it shouldn't matter. You should see the time it took for me to get a lot of what I have in Eve Online.
    (1)

  6. #206
    Player
    jcw005's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Mirabelle Goode
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Aside from the fact that Myth only drops from limited sources, and that those sources only give so much, I think the bigger issue is the fact that Myth cap is artificial progression gating. It's not the difficulty of the content that's holding you back - it's an artificial restriction being used solely as a stopgap to give the developers time to play catch-up with the hardcore crowd.

    HM Titan is a good example to me; he's hard, but still feasible, and his existence is a wall which people must overcome, but which can be overcome. No amount of skill, gear, or effort, on the other hand, will get you past the 300 Myth wall.

    TL;DR: More HM Titans, less artificial caps.
    (13)
    If you had to choose between a million dollars and saving your best friend...what would be the first thing you'd buy?

  7. #207
    Player
    Viscara's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Viscara Dehnaris
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jcw005 View Post
    I think the bigger issue is the fact that Myth cap is artificial progression gating. It's not the difficulty of the content that's holding you back - it's an artificial restriction being used solely as a stopgap to give the developers time to play catch-up with the hardcore crowd.
    I dunno man, gear doesn't really appear to be the huge limiting factor on Twintania right now so much as everyone figuring out the nuances of the mechanics and working through them. 5 months to get a full set of gear which is (by and large) on par with the drops in Coil isn't a big deal since most people will only be using it to fill specific holes where Allagan isn't BIS... not to mention the other option of the crafted HQ ilvl 70 gear which is better than a lot of ilvl 90 gear if you forbidden meld it.

    As an aside, to Yoko_Kurama's point, there absolutely must be another way to get Myth tokens outside of AK (and Coil) added. I'm hoping CT is that source.
    (2)
    Last edited by Viscara; 09-26-2013 at 05:28 AM.
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  8. #208
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    While it might take some time to procure all of the job-specific equipment using Allagan Tomestones of Mythology, we plan on slowly easing the cost of these items as we introduce new content in the future.
    What he forgets to mention is that they will only be "easing the cost" once the content is worthless to endgame, so post-nerf. They will keep this gear treadmill rolling to hide the fact that endgame has virtually no content, lots of endgame LS's are currently getting to Turn 5 coil within the first day of the timer being reset and have nothing left to do but spam CM's for the next 6 days to gear jobs we currently do not main in darklight, which by time we are finished gearing will be out-dated by the next patch. Welcome to WoW.

    Aion and several other failing games used this same tactic, and still try it. To get to aions "endgame" you literally have to spam daily/weekly quest for about 4 months after hitting cap level to get enough tokens to have a full set to even be able to compete in the actual pvp endgame, which is aions only endgame, that game also has virtually no content, they get you to log in just enough every day to count you as a sub on their charts.
    (6)
    Last edited by Jeronlmo; 09-26-2013 at 06:39 AM.

  9. #209
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jcw005 View Post
    Aside from the fact that Myth only drops from limited sources, and that those sources only give so much, I think the bigger issue is the fact that Myth cap is artificial progression gating. It's not the difficulty of the content that's holding you back - it's an artificial restriction being used solely as a stopgap to give the developers time to play catch-up with the hardcore crowd.

    HM Titan is a good example to me; he's hard, but still feasible, and his existence is a wall which people must overcome, but which can be overcome. No amount of skill, gear, or effort, on the other hand, will get you past the 300 Myth wall.

    TL;DR: More HM Titans, less artificial caps.
    Nonono, here's the thing. Even FF11 had dungeon lockouts, but none minded, 2 times a week was enough. The difference was what "gear swaps" brought to FF11 that none seem to understand, FF11 didn't outdate content for 10yrs so there was so much relevant content for endgame ls's, you can have lockouts if you can keep content relevant, but SE have flat out said they are going to copy WoW and negate content purposefully.

    The reason lockouts must exist in pos games like this and WoW is because if they weren't here, my LS and many others would have beat this game within a few weeks, and SE knows it. Lockouts are needed but only because SE/casuals made it needed, they begged for it to be needed by fighting against anything FF11.
    (1)

  10. #210
    Player Yahavage's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    347
    Character
    Yahavage Silvanesti
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Isn't complaining about grinding in an mmorpg a bit like playing Battlefield 3 or something and then complaining that you have to shoot people to win?

    I understand doing AK for 5 months 8 times a week would be dull... but I'm under the impression we're getting additional content (some of which has already been announced) and they've been telling us for months content would be coming thick and fast.
    (1)

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